Search results

  1. Manvid

    Accepted Report against Deadeye

    Steam name: Deadeye Steam ID32: STEAM_0:1:461436604 Server: Server 13 - Freak Fortress Links: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=2806108 Rules broken: 2a - Offensive/Inappropiate language Evidence:
  2. Manvid

    Accepted Report against Air

    Steam name: Air Steam ID32: STEAM_0:1:524447123 Server: Server 13 / Freak Fortress Links: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=2187119 Rules broken: 2a - Offensive and inappropiate language Evidence: He has also said that word in the voice chat, however I...
  3. Manvid

    Accepted Report Against UnleashedWhale

    Steam name: UnleashedWhale #RIP Prigorzhin Steam ID32: STEAM_0:0:114713095 Server: Server #13 - Freak Fortress 2 Links: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=2771986 Rules broken: 2a - Offensive and inappropiate language Evidence:
  4. Manvid

    Awaiting Feedback [FF2] Replace Hatsune Miku with MLG Sniper

    I would be yes, so hopefully that does happen if he does get added
  5. Manvid

    Awaiting Feedback [FF2] Replace Hatsune Miku with MLG Sniper

    Question, the loudness would be a bother for some people, will you be tackling that?
  6. Manvid

    Awaiting Feedback [FF2]Changes and nerfs to the Backstab and Market Gardener

    Right the current situation is that the dead ringer is just a straight upgrade, so no matter what people will be using it, hence why I believe the risk factor is the same. Not to mention the finicky hitbox of the back making it highly questionable when the backstabs happen, especially with...
  7. Manvid

    Awaiting Feedback [FF2]Changes and nerfs to the Backstab and Market Gardener

    I'm rather curious and, in a biased opinion, frustrated of how the backstab damage works. However I would rather like that the backstab and market gardeners would deal the same kind of damage as the backstabs, since I hold them on a similar skill level, as well as risk factor. But I am making...
  8. Manvid

    Accepted Report on two players - Jew Jiutsu Warrior and Lucifer

    Steam name: Jew Jiutsu Warrior Steam ID32: STEAM_0:1:23730747 Server: Server #13/Freak Fortress Links: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=287013 Rules broken: 2a - Offensive and Inappropiate Language (Racism) Evidence: Steam name: Lucifer Steam ID32...
  9. Manvid

    Declined Add vsh_little_float_island

    Pretty sure the human sentry buster or zerstorer can instawin on this miniscule map, while other's rage range can get pretty much everyone. I don't want to shun your efforts, but this is not ready for vsh or ff2.
  10. Manvid

    Accepted Report against Lark

    I am reporting Lark His STEAM ID is: STEAM_0:1:53335859 The report is concerned with: Panda-Community.com #13 | Freak Fortress 2 I am accusing Lark of camping and delaying as a boss, specifically Blightcaller. However the boss itself is rather finicky in this aspect as he builds no rage and...
  11. Manvid

    Pending [FF2] Jump Pads Change Suggestion

    Agreed, we had our fun with the thing, but it's time to stop the easy super jump for every class with no fall damage.
  12. Manvid

    Declined [FF2/VSH Crevice removal

    The merc friendly argument is rather weak as the roster wields a large amount of merc friendly maps, such as Egyptyspot, Weapon Storage (Which I believe is also being voted out, right?), Tranquil, Katze, Militaryzone, Skyhigh Resort, Dustshowdown - just to name few. So if we are to go with that...
  13. Manvid

    Declined [FF2] Provide scout with minicrits on primary and disable random bullet spread

    Well it isn't a big issue to give him mini crits nor remove the randomness in the bullet spread, however I do see some merit in the latter ever since I've seen this video: TL DW is that it tightens the spread of the shotguns by a noticeable amount, especially the shortstop
  14. Manvid

    Declined [FF2] The Pistol Nerf

    Can't really confirm that the scout pistol is crit boosted, but what I can confirm is that I always use the pistol as engi to deal damage, secluding the shotgun I chose for those rare moments I'm the last one alive, so there is some logic in that. And it doesn't quite make sense when you think...
  15. Manvid

    Completed [FF2] Market Gardener Damage

    My brain kept reading Heavy's comment with the idea that he has put on some reading glasses, looking more sophisticated. And cuss of him, my idea of having the mg be a static 1000 as well kinda got shunned away, because, well... Rocket jumps will always give more distance than the dead ringer...
  16. Manvid

    Completed [FF2] Reduce Ubercharge rate

    Would the rate reduction be multiplicative (25-50% of the 75%) or additive (taking away 25-50 out of the 75%) I'd personally take 50% option either way, cuss then it would either leave it at 37.5% higher ubercharge rate or 25% - the latter being the exact amount the kritzkrieg gets. In...
  17. Manvid

    Declined [FF2] New Boss suggestion "Merasmus"

    The idea is neat, but a couple things stick out - such as his teleport. Since almost all bosses got a point teleport, it is uncertain whether Uber will keep the same or will ditch the 15 rage point teleport for just a cooldown one. Second would be his magic wheel of free uber for everyone...
  18. Manvid

    Pending [FF2] Rattleton and hardware

    I see I see. Yeah some playtesting would be in order. As for the poll, A simple "Add x/ don't add x" would work. Though I believe now the poll can only be made by a forum admin, which miiiight take a while.
  19. Manvid

    Completed [VSH/FF2] Remove vsh_weapon_storage

    Quite some interesting takes my guy, I'm intrigued! I do agree myself - the secret spot is just way to broken and the tunnel can be exploited in a way by two medics with uber (Which might entail some need for a medic nerf as well). As for the mystery factory map I'm pretty sure you're talking...
  20. Manvid

    Pending [FF2] Rattleton and hardware

    Hardware would be rather annoying to catch once he masters the sticky jumping, but the concept is nice at least. Rattleton would be really cool in my opinion, though he seems quite reliant on his rage abilities, as the 155 dmg strikes at normal speed would be a pain for the boss. Degroot Royal...