Recent content by EKJMNY45

  1. EKJMNY45

    Declined [FF2] Jumppad nerf and short circuit change suggestion

    im only for the jumppad change to remove the crouch jumping bonus (and fix the jumppad recharge rate to what it was before)
  2. EKJMNY45

    Declined [FF2] Re-add St.heffe

    old st heffe is actively hostile to gameplay and is effectively wheelchair unless you abuse his flight thingy, even with this its just not any less boring and annoying to fight scoobs heffe is marginally better but rage seems a bit too redundant considering most players will just dodge it most...
  3. EKJMNY45

    Completed [FF2] Military changes

    @Madact im also fine with the covers removed, so factor my vote in with the "yes, but remove covers" vote
  4. EKJMNY45

    [FF2] Rework the Vaccinator

    medic should be limited to 3max, 4 is just too much
  5. EKJMNY45

    [FF2] Rework the Vaccinator

    i think after seeing krian fail to pick anyone out of that nest after 5+ attempts due to denied ubers is complete bullshit, nobody is going to wait the ubers out to sink damage to get a small window to kill one medic, not to mention how it can effectively deny early picks incredibly effortlessly...
  6. EKJMNY45

    FF2 Mercenary Balance Changes

    the cooldown is very much considerable when the sniper is getting focused down. its fine the way it is
  7. EKJMNY45

    FF2 Mercenary Balance Changes

    im all for medic nerfs but im not sure about the whole rate being affected by amount of players edit: nvm, sounds fine for engie, no changes like this. potentially nerfing jump pads by decreasing their velocity or increasing delay, or build cost idk (alongside a pistol nerf PLEASE!). nerfing...
  8. EKJMNY45

    Declined [FF2] Re-adding Mimicer?

    these changes alongside maybe giving him the player reshuffle ability like previous version of cuddy heavy could play really well into the niche along with disguises, i think a damage nerf evens it out just fine in the end
  9. EKJMNY45

    Completed [FF2] Remove Degroot Royale

    i really like the boss, it doesnt feel unfair to fight and if you can reposition often and properly. heavies might have issue with the boss if they are revved but outside of that most classes shouldnt have much issues. it effectively countering specific camping playstyles is also great so people...
  10. EKJMNY45

    can we bring vsh back

    ff2 is peak guys play ff2
  11. EKJMNY45

    Declined [FF2] Halloween town change

    i think the stuck spot is far more problematic for the map then this even tough it rarely gets used. im still for removal of spots like these, especially when they effectively make everyone in the box AFK until the boss starts fighting them
  12. EKJMNY45

    [FF2] non-heavy shotgun rework/changes/ideas

    if the MG demo shows anything, its that fall damage is absolutely brutal and suverely guts the jumping playstyle, the blast resistance could be lowered to 35-40% tough. gunboats fall damage reduction should still provide enough incentive to use it instead of the shotgun when it comes to MGing
  13. EKJMNY45

    [FF2] non-heavy shotgun rework/changes/ideas

    I would like more direct community input on ideas and changes. we could go about changing shotguns in generic boring ways such as just giving them minor stat buffs and minicrits. but personally i would like more distinct and unique weapon changes that meaningfully change the playstyle of the...
  14. EKJMNY45

    Pending [FF2] clip/reserve ammo exploit/bug when switching weapons before round start

    just replicated it on main server im not sure if you need the gun to be out when done, but the idea is have any revolver, change to diamondback before the start of round and as it starts you are given the diamondback with 6 rockets also, edit. it seems the jumper weapons keep the increased...
  15. EKJMNY45

    Pending [FF2] clip/reserve ammo exploit/bug when switching weapons before round start

    when changing current weapons to certain weapons before the start of the round, you can inherit its original ammo/clip stats to what they arent supposed to be for example, when changing from any soldier rocket launcher to the rocket jumper before the start of the round, you will get the rocket...