EKJMNY45
Member
- Joined
- Feb 5, 2025
- Messages
- 25
when changing current weapons to certain weapons before the start of the round, you can inherit its original ammo/clip stats to what they arent supposed to be
for example, when changing from any soldier rocket launcher to the rocket jumper before the start of the round, you will get the rocket jumper (which is stock rocket launcher stat wise) with the 60 ammo reserve, effectively fixing all primary ammo issues for the round. this extends to the sticky jumper as well
weapons that have reduced clip stats like the diamondback can hold 6 rockets with this exploit, going back to its regular form once its shot back down to one clip. thats preety busted
this also applies negatively to snipers using the darwin danger shield, once they switch to it they remain at 125 and need hp to get to the intended 210hp
idk about the other weapons, these are just the ones i noticed
reporting this just in case its not reported already, post can be removed if necessary
for example, when changing from any soldier rocket launcher to the rocket jumper before the start of the round, you will get the rocket jumper (which is stock rocket launcher stat wise) with the 60 ammo reserve, effectively fixing all primary ammo issues for the round. this extends to the sticky jumper as well
weapons that have reduced clip stats like the diamondback can hold 6 rockets with this exploit, going back to its regular form once its shot back down to one clip. thats preety busted
this also applies negatively to snipers using the darwin danger shield, once they switch to it they remain at 125 and need hp to get to the intended 210hp
idk about the other weapons, these are just the ones i noticed
reporting this just in case its not reported already, post can be removed if necessary