https://www.panda-community.com/threads/turn-the-guards-crits-to-mini-crits.17472/ this is a thread from last year and has been locked and not looked at in a long time.
In my opinion, I think guards & warden should have crits removed or changed. Rebelling is extremely difficult already and guards having crits for as long as warden is alive is quite annoying. Another thing to point out is how this could you know...greatly reduce accidental freekills and mass freekills, well attempt to reduce mass freekills.
I've been on servers where they dont have crits and they are doing perfectly fine even when there is a small number of blues compared to reds considering the fact that they have guns so if they can't keep reds under control its a matter of skill.
Removing crits completely for both red and blue I am implying removing random crits will make things fair but still in the favour of blues due to weapons, this goes the same for just removing crits from blues and keeping random crits.
Replacing crits with minicrits will still give blues a massive advantage but still make it easier to rebel and reduce freekills.
Final option, and my least favourite but still is a good option, Crits when less than 4 guards/ Mini-crits when 4+, warden always has crits
TL;DR: Less Freekills, easier rebelling, more skill
Poll closes in 7 days
In my opinion, I think guards & warden should have crits removed or changed. Rebelling is extremely difficult already and guards having crits for as long as warden is alive is quite annoying. Another thing to point out is how this could you know...greatly reduce accidental freekills and mass freekills, well attempt to reduce mass freekills.
I've been on servers where they dont have crits and they are doing perfectly fine even when there is a small number of blues compared to reds considering the fact that they have guns so if they can't keep reds under control its a matter of skill.
Removing crits completely for both red and blue I am implying removing random crits will make things fair but still in the favour of blues due to weapons, this goes the same for just removing crits from blues and keeping random crits.
Replacing crits with minicrits will still give blues a massive advantage but still make it easier to rebel and reduce freekills.
Final option, and my least favourite but still is a good option, Crits when less than 4 guards/ Mini-crits when 4+, warden always has crits
TL;DR: Less Freekills, easier rebelling, more skill
Poll closes in 7 days