[FF2] non-heavy shotgun rework/changes/ideas (1 Viewer)

EKJMNY45

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Feb 5, 2025
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25
I would like more direct community input on ideas and changes. we could go about changing shotguns in generic boring ways such as just giving them minor stat buffs and minicrits. but personally i would like more distinct and unique weapon changes that meaningfully change the playstyle of the class. feel free to suggest your own ideas or tweak stats or whatever. poll(s) for these changes could be made for the more popular and unique ideas



atm shotguns are largely not viable on soldier, pyro and engie due to the fact they are outclassed by their unlocks and the damage they provide is not worth the risk of getting close. lots of less experienced people dont run said unlocks and gut themselves unnecessarily.

some ideas i had in mind

for soldier
making the reserve shooter combo with the rocket launcher (all the original stats stay the same)
+crit airborne targets
+30-40% damage bonus
+50% more accurate
-25% clip size (3 shots in clip)

making the shotgun complimentary to rocket jumping
+minicrit boosted
+50% blast jump resistance (no fall damage reduction)
+20% more accurate
not sure what to do about the panic attack, id kinda like it to be a rapid burst weapon kinda like it was before, even faster shooting, but this is open for suggestions


for pyro

making the shotguns complimentary to the flamethrowers by just dealing more damage or critting (pls add input to this, struggling to come up with something interesting)
+100% crit on burning players

for engie

making all shotguns combo with the amp by doing crits instead of minicrits and making them more accurate
+crits whenever it would normally minicrit
+30% more accurate
 
soldier change for reserve shooter is interesting but the damage bonus is going to make it really strong, accuracy to 15%, damage bonus to 20%

Shotgun change would make gunboats worthless but the idea of it having blast resistance is fair enough, something like 20% to 25% would be fine

Shotgun change for pyro would be a really good change for puff n sting pyros and make it viable, good change, pyro is currently just phlog brain damage where you just deny everything a hale does to you, a mix up of play styles for this class is warranted at this stage.

engineer shotgun change is also a good idea since the shotgun doesn't provide the benefits the pistol would, lose the accuracy stuff and it would be a good change.
 
Shotgun change would make gunboats worthless but the idea of it having blast resistance is fair enough, something like 20% to 25% would be fine
if the MG demo shows anything, its that fall damage is absolutely brutal and suverely guts the jumping playstyle, the blast resistance could be lowered to 35-40% tough. gunboats fall damage reduction should still provide enough incentive to use it instead of the shotgun when it comes to MGing
 

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