Mark!
Well-Known Member
- Joined
- Feb 22, 2021
- Messages
- 530
Which map is the suggestion about? ba_mariopartyextended_v4
What is supposed to happen to the map? Remove
Why do you want this map change? This map is horrible. The spawn area is massive and barely has any escapes routes aside from warps. The exits of all of the warps end up in the first area of the map, making it ideal to camp with sniper / demo (Where reds get warped is enclosed and can only be opened from the other side, making running into minigames unviable for rebelling). It's super opened and barely any cover from snipers. And not to mention the horribly designed cells where they spawn on a huge platform where spies can jump down from and get backstab. This wouldn't be such an issue if there wasn't a vent leading directly to armory right besides the big staircase that a red can access less then 1 second into the round if they spawn in the right cell (They do have to break it). Then there's medic. It's confusing, the thwomps are a dumb feature and I had no idea how to use it. If a red is inside a minigame and gets warped out, there are instances where they get warped right next to the buttons which may lead to accidental freehits/rebelling. This map has 2 main areas and the second one is super bright and hurts to look at, reds running into this part of the map will be warped into a mini cell that needs to be opened from the other side (only available to blues at first). While we were on the map, we managed to play 6 minigames, Hexagon heat which is a super claustrophobic area where blues have barely any room to move. The control panel being right next to the entrance of the minigame is not a good thing either. It was also very glitchy, when I pressed like yellow, everything but yellow and white would fall down, same for red. But when you hit blue everything except blue and cyan fall down. Super weird and hard to control minigame. Then we played platform peril, reds get spawned at the end of the minigame making it confusing where they should start. Buttons of the minigame are super confusing and at the start theres a little cube that you can hit to throw platforms down? I have no idea why reds have the accessibility to drop platforms and kill other reds. Then we played Shock Drop or Roll. Cool minigame with interesting controls, but the red warp into the minigame is right next to the blue one. Also when we played it the bridge to the actual minigame part glitched out? After that we played Totem Pole Pound, this is a cool minigame, but when you reset the minigame the reds get teleported so close to the blues. We also played four corners, but the minigame doesn't have any walls so they can just sit inside the middle of the minigame and it will not be possible for them to die. Dodge ball was the only well functioning minigame, reds get teleported to the first floor and blues to 2nd, blues can turn on and off a ball. It's pretty much like soccer but blues choose if they want the ball there or not.