sneezing slug
New Member
- Joined
- Mar 11, 2021
- Messages
- 9
I'm not sure if this is a blanket across all Panda servers, but specifically on US trade I've noticed a build limit where the server will randomly destroy engineer buildings when a certain threshold is surpassed for total number of buildings. I can only assume that this is a means to mitigate the amount of stress that the server goes under, but I'd argue that the stress of an immense number of buildings is significantly dwarved by the map itself, which can flood the map with a swarm of halloween skeleton NPCs at a moment's notice.
If it's a matter of balance to prevent unstoppable nests, the RTD command has proven without fail to be an inevitable tie-breaker when it comes to engineer garrisons. I feel that even if an entire team of 12 engineers did their full set-up in one spot, one would still be able to take it down with one godmode or powerplay roll. Not to mention the coordination of a good spy and their team.
Finally I'd just make a plea for the fact that trade servers are sandboxes for goof-around behavior, shits and giggles, and generally silly antics. Engineer nests, and the proceeding attempts to destroy said nest, are a part of that and to limit it is a pretty significant loss, especially when the build limit has been entirely random and affects player's buildings right in front of their eyes rather than cleaning up the RTD-spawned dispensers that often pile up in spawn.
I can't be the only person who finds themselves frustrated whenever I want to screw around as an engineer and find my buildings vanishing into thin air because of what feels like an unnecessary limiter.
If it's a matter of balance to prevent unstoppable nests, the RTD command has proven without fail to be an inevitable tie-breaker when it comes to engineer garrisons. I feel that even if an entire team of 12 engineers did their full set-up in one spot, one would still be able to take it down with one godmode or powerplay roll. Not to mention the coordination of a good spy and their team.
Finally I'd just make a plea for the fact that trade servers are sandboxes for goof-around behavior, shits and giggles, and generally silly antics. Engineer nests, and the proceeding attempts to destroy said nest, are a part of that and to limit it is a pretty significant loss, especially when the build limit has been entirely random and affects player's buildings right in front of their eyes rather than cleaning up the RTD-spawned dispensers that often pile up in spawn.
I can't be the only person who finds themselves frustrated whenever I want to screw around as an engineer and find my buildings vanishing into thin air because of what feels like an unnecessary limiter.