So, as it stands right now, even after the nerf, Warden is ridiculously overpowered in the hands of skilled players. The immunity means practically nothing, just the ability to buy one more item. The real problem is the ultimate - a full heal + overheal with a 20 second cooldown is one of the most dumb things I have ever seen in game design. Fights can, and do, last over 20 seconds, and if a player is skilled enough it can take over 20 seconds to just get them to low HP. But oh, what's that? They pressed a key on their keyboard and are instantly fully healed? Maybe even with an overheal? Oh well, time to nearly kill them again so they can just heal again... but by then you'll be dead anyways, unless you are a Warden too ofcourse. I know this whole thing might sound like I'm just extremely butthurt and salty over getting wrecked by better players, but I think you'll change your mind when you see a single demoman with a medic spawncamp the entire opponent team of about 7 or 8 people because he and his medic are nearly immortal.
The best solution (in my opinion) would be either making the ultimate usable once per life, or increasing the cooldown to at least 40 seconds.
Please vote in the poll if you would like to see Warden nerfed, and if you have anything to add/any arguments, please reply. Thank you.
The best solution (in my opinion) would be either making the ultimate usable once per life, or increasing the cooldown to at least 40 seconds.
Please vote in the poll if you would like to see Warden nerfed, and if you have anything to add/any arguments, please reply. Thank you.