Completed [VSH/FF2] Updates/fixes for multiple maps (1 Viewer)

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Kruphixx

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Hey y'all, over the past week I gathered a lot of feedback about some of the new maps and updates of existing maps so I decided to fix some issues. Let me know what you think and if there's anything else that needs fixing.

1. vsh_cosmos_b5

I mostly heard people complaining about the flying platform and how you can build stuff on it. I added a func_nobuild on it to fix that issue.

2. vsh_crevice_b10_panda

List of changes:

  • Removed the "cage" around one of the jump pads
  • Removed the truck from the crevice
  • Changed water texture so it's the same as in b5 and not as ugly
  • Fixed being able to glitch into some of the walls as engineer

3. vsh_minecroft_panda_fix

People were complaining about the map being too bright so I made the lighting a bit darker.

4. vsh_weaponsdepot_redux_panda

List of changes:

  • Grinder will no longer instakill hales and it will deal a bit less damage in general
  • Added a func_nobuild on the grinder
  • Cleaned up a lot of clutter around the map
  • Reduced the amount of health & ammo
  • Perfomance should (hopefully) be a bit better now
  • Removed fade-in effect at the start of the map
  • Fixed some spots where people could get stuck

Download link for all of the maps: https://drive.google.com/file/d/1E6V___RXASH6weuOiXOz4vV001-HcxPs/view?usp=sharing
 
Made some small fixes to weaponsdepot and crevice, download link stays the same.

Crevice: Texture fixes, also readded grass details
Weaponsdepot: Lighting fixes
 
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I've added this to task #249 VSH / FF2 - Add / Remove maps . I know the title doesn't mention updates but thought it was the best place to put it.
 
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