- Joined
- Apr 11, 2020
- Messages
- 22
Hi,
This time i have been thinking about doing something about HHH Jr, the weakest hale who everyone just straight up hate. Only viable in small close maps, and with most players like big open maps, playing him is a pain.
Problem with HHH Jr:
-Lack of high jump really is nerfing his mobility.
-Difficult for lower skill players, getting in air with "hit the wall" is tricky.
-While climbing, susceptible to be stomp.
-Teleport isnt helping much, better players often never use it becouse the traps set by RED, and stunt right after teleport not always work.
My ideas to fix him are:
I: Buff his speed walk stat to get him more mobile on foot.
If we dont want him to fly, maybe just give him significant more speed than anyone else. For example about 2x current speed.
Getting him more speed will also help with getting him in air with "hit the wall".
II: Just give him high jump with nerf to his stats.
The biggest issue with HHH is no jump ability, we can give him jump ability like every one else but in price of other things like removing or nerfing his stats/abilities.
I was thinking about leaving "hit the wall" and teleport and nerfing his stats speed, range etc.
III. Give him demoman shield charge ability.
I was thinking about adding him a shield charge without crits, just movement buff. More like Chargin' Targe in straight line not tide turner turning midair.
Propably this would be OP but maybe with nerfing his stats will be OK., i dont know myself.
IV. Replace him with some other boss from FF2.
Maybe someone from FF2 boss will be better than him, but i leave it to others players who would be good replacement, write in the comment.
V. Leave at current state.
I personally will vote for III.
Vote will be around for 20 days, so tell other players who dont visit forum about this CORE change to this gamemode.
This time i have been thinking about doing something about HHH Jr, the weakest hale who everyone just straight up hate. Only viable in small close maps, and with most players like big open maps, playing him is a pain.
Problem with HHH Jr:
-Lack of high jump really is nerfing his mobility.
-Difficult for lower skill players, getting in air with "hit the wall" is tricky.
-While climbing, susceptible to be stomp.
-Teleport isnt helping much, better players often never use it becouse the traps set by RED, and stunt right after teleport not always work.
My ideas to fix him are:
I: Buff his speed walk stat to get him more mobile on foot.
If we dont want him to fly, maybe just give him significant more speed than anyone else. For example about 2x current speed.
Getting him more speed will also help with getting him in air with "hit the wall".
II: Just give him high jump with nerf to his stats.
The biggest issue with HHH is no jump ability, we can give him jump ability like every one else but in price of other things like removing or nerfing his stats/abilities.
I was thinking about leaving "hit the wall" and teleport and nerfing his stats speed, range etc.
III. Give him demoman shield charge ability.
I was thinking about adding him a shield charge without crits, just movement buff. More like Chargin' Targe in straight line not tide turner turning midair.
Propably this would be OP but maybe with nerfing his stats will be OK., i dont know myself.
IV. Replace him with some other boss from FF2.
Maybe someone from FF2 boss will be better than him, but i leave it to others players who would be good replacement, write in the comment.
V. Leave at current state.
I personally will vote for III.
Vote will be around for 20 days, so tell other players who dont visit forum about this CORE change to this gamemode.