Thought I'd make a list of rolls that aren't useful in dodgeball servers;
- Crits Rockets already do enough damage to kill
- Infinite Ammo Already have infinite ammo
- Scary Bullets Rockets already do enough damage to kill, no use
~ Spontaneous Combustion Not sure about this one, but all it does is damage the pyro for little, could be enough to kill someone however
- Stripped to Melee Might aswell just kill the person, it can only lead to the person orbiting for too long, which is against the rules, or someone stealing the rocket from the person
- Beacon Don't see a use for it, everyone can see eachother fine
- Instant Kills Rockets already do enough damage to kill
I'd like to make a list of rolls that should be changed, duration wise, but I don't have a list of the new rolls, so I'll keep it to this.