- Joined
- Jan 2, 2015
- Messages
- 1,349
Demo reviewing settings:
Who is the suspect?
Current steam name: cy
Steam ID: STEAM_0:1:582354
Steamrep
Steamidfinder
Backpack.tf
What is suspected?
Usage of cheating software, to be specific:
What proof is there?
Demo 1 - Sniper gameplay
Since this is a sniper demo focus more on the visible laser than the crosshair and consider lag.
Ticklist:
5000 (wallhack):
This is a rather short and laggy demo and therefore not very good proof. I included it anyways since in the whole demo they don't shoot once without landing a headshot, which is pretty impressive.
Demo 2 - Sniper/Ambassador Spy gameplay
Same as for Demo 1, keep an eye out for the laser on the sniper part and consider lag in general.
Ticklist:
800 (wallhack):
Video 1 - Auto bhop
This is rather obvious with a lack of animation on most of their jumps.
Video 2 - POV wallhack/triggerbot
The video starts getting interesting at 2 minutes, notice how they do not fire unless it's a headshot or trying to prefire Masoku. Every other shot they take makes the crit sound.
- "voice_enable 0" - Footsteps, decloaking etc.
- "hidepanel all" - optimal FOV
- "r_drawviewmodel 0" - Optimal FOV
- I will add different things for specific ticks for e.g. wallhack spotting
- Press shift + F2 to bring up a menu for changing the review speed
Who is the suspect?
Current steam name: cy
Steam ID: STEAM_0:1:582354
Steamrep
Steamidfinder
Backpack.tf
What is suspected?
Usage of cheating software, to be specific:
- wallhack/ESP - self explanatory
- triggerbot (with a trigger key) - unlike an unconfigured triggerbot the trigger key has to be held down for the bot to act
- auto bhop - self explanatory
What proof is there?
- Demo 1, recorded on the 22nd of April (Spectated)
- Demo 2, recorded on the 28th of April (Spectated)
- Video 1, recorded on the 28th of April (Spectated) provided by @EKIN
- Video 2, recorded on the 28th of April (Player POV) provided by @Masoku
Demo 1 - Sniper gameplay
Since this is a sniper demo focus more on the visible laser than the crosshair and consider lag.
Ticklist:
5000 (wallhack):
- Watch with "glow_outline_effect_enable 1"
- The sniper that appears at 5200 is not visible previously due to being scoped in
- As soon as they unscope and notice the enemy sniper they take cover behind the wall
- Notice how while taking cover they move their mouse to the right until it lines up with the enemy sniper
- Watch with "glow_outline_effect_enable 0"
- Got a perfectly fine opportunity to shoot the solidier at 6300 but disregards him just to get a insane flick at 6400 with the solidier even leaving the scope inbetween
- note that this might just be their playstyle
This is a rather short and laggy demo and therefore not very good proof. I included it anyways since in the whole demo they don't shoot once without landing a headshot, which is pretty impressive.
Demo 2 - Sniper/Ambassador Spy gameplay
Same as for Demo 1, keep an eye out for the laser on the sniper part and consider lag in general.
Ticklist:
800 (wallhack):
- watch with "glow_outline_effect_enable 1" watch at very low speed
- They see the enemy sniper through the glass thus knowing their rough position
- They move their aim in a fluent motion on to the enemy sniper while still being unable to see him
- keeps walking, messing up the lined up shot
- corrects their aim
- disregards the enemy for a bit seeing how they are distracted, this is either to hide wallhacks or because it was a coincidence however the pause is a little long making it seem suspicious to me
- same as above but followed by a miss
- chasing Engineer for a backstab
- awkwardly bumps into him after a short lag
- however, doesn't go for the backstab immediatly but instead stands behind him for a second as if they were waiting for their triggerbot to act
- stabs the Engineer way later than they should have considering how good they usually are
- pretty self explanatory, frameperfect bhops
- hard to tell because it's 1st person but you can notice the lacking footstep sound which usually plays whenever you mess up a bhop
- watch with "glow_outline_effect_enable 1" and at slow speed
- classic wallhacking, lines up the shot before turning the corner
- even corrects their aim while walking
Video 1 - Auto bhop
This is rather obvious with a lack of animation on most of their jumps.
Video 2 - POV wallhack/triggerbot
The video starts getting interesting at 2 minutes, notice how they do not fire unless it's a headshot or trying to prefire Masoku. Every other shot they take makes the crit sound.