Cammy
Well-Known Member
- Joined
- Aug 8, 2015
- Messages
- 826
So, as we are all aware, this hale has already been nerfed in the past. That didn't really change anything. His lives aren't a problem, his smites are.
3 smites per rage, 6-7 smites per life. More if a pyro sits there and airblasts him all day.
Most people that actively play this hale play it purely so they can afk and press *whatever button they have smite bound to*.
This needs to be nerfed, he already has infinite flight. This combined with an activated rage (3 smite charges) allows St. Heffe to pick off whoever he wants in a close range.
The flight doesn't need nerfing as far as I'm concerned, it gives the hale some self-preservation unless it's a completely open map, in which case he will stay airborne all day and look for goombas.
The hale needs to have a smite nerf, 3 smites per rage is too much, and it is guarentee'd that a St. Heffe that stays permanently on the ground will never need to move unless his immediate area is devoid of life.
What I propose is:
3 smites per rage, 6-7 smites per life. More if a pyro sits there and airblasts him all day.
Most people that actively play this hale play it purely so they can afk and press *whatever button they have smite bound to*.
This needs to be nerfed, he already has infinite flight. This combined with an activated rage (3 smite charges) allows St. Heffe to pick off whoever he wants in a close range.
The flight doesn't need nerfing as far as I'm concerned, it gives the hale some self-preservation unless it's a completely open map, in which case he will stay airborne all day and look for goombas.
The hale needs to have a smite nerf, 3 smites per rage is too much, and it is guarentee'd that a St. Heffe that stays permanently on the ground will never need to move unless his immediate area is devoid of life.
What I propose is:
- His smite is nerfed to 1 smite per rage
- His rage immobility timer is reduced so he can recover from the rage faster, perhaps to 3-5 seconds (he can keep his spazzing voice rolling after the recovery until it finishes)
- His smite targets the closest player, as opposed to a random player in any random part of the map within range