aight lemme throw my two 50cent coins in here, equalling 1 euro
Scouts shouldn't get the ability to double jump outside of being a rebeller, and as much as I skimmed, addster mentioned that.
The problem with giving scouts the ability to double jump right out of the gate gives them a massive advantage and would make them the absolute best class in the gamemode, to which no other class can compare, just due to the sheer mobility the class would get.
In comes the problem of warden restrictions on the scout mobility in minigames, just by having double jump available completely messes up scouts speedrunning ability, and some might double jump accidentally and die due to the restriction.
If we talk about the rebelling side of it, again, scout just being the best class to do that. You can mention that they die easily if spotted but...so do the other classes, and much more easier at that considering they wouldnt have the mobility to escape like scouts. Any good rebelling scout would be absolutely abusing the double jumps and thirdperson view.
From a balance point of view, this is horrible, completely blows the other classes out of the water and shouldn't be implemented UNLESS its rigged to be enabled upon rebelling.
All of this would just lead to scouts dominating the classes on red side.
~~If the rebelling status suggestion goes through along with this, they would just be extremely overpowered~~
Especially when snowday_better comes out