- Joined
- Apr 13, 2021
- Messages
- 482
Hopjb. The most iconic jb map out there. I remember when dodgeball was in a room with a piano.
V8, for the longest time, was the most popular version of the map. I will be listing the notable changes that V12 had to offer in comparison to V8.
1 Deathrun became Battle boats ( which is never played)
2 Sumo replace 9square ( which is restricted to only 4 players)
3 Added jetpack minigame ( 4 player minigame that is never played )
4 Added a bowling alley ( Only truthfully used for as warday or death request, not many wardens use this minigame sadly)
5 Added a better disco minigame ( truthfully the best addition of V12)
6 Replaced 4 square with prop hunt ( a hide n seek-esque minigame that requires a specific amount of reds, can't be played if there is a rebeller, is plagued with visual glitches that show floating cosmetics throughout when in spectator)
7 Added a secret to allow players to become mini (truthfully this secret is easily cheesable as scout with Boston basher)
The new additions of these maps truthfully are not worth it. Almost every minigame listed is rarely played or requires a specific amount of players to EVEN play it.
Deathrun was a staple for HopJB and now is replaced with a minigame no one ever touches. A large fraction of the map is seemingly useless.
Truthfully the map both play the same in terms of rebelling minus a secret for going mini and 1 ammo spot. I don't see any negatives for bringing this map back.
V8, for the longest time, was the most popular version of the map. I will be listing the notable changes that V12 had to offer in comparison to V8.
1 Deathrun became Battle boats ( which is never played)
2 Sumo replace 9square ( which is restricted to only 4 players)
3 Added jetpack minigame ( 4 player minigame that is never played )
4 Added a bowling alley ( Only truthfully used for as warday or death request, not many wardens use this minigame sadly)
5 Added a better disco minigame ( truthfully the best addition of V12)
6 Replaced 4 square with prop hunt ( a hide n seek-esque minigame that requires a specific amount of reds, can't be played if there is a rebeller, is plagued with visual glitches that show floating cosmetics throughout when in spectator)
7 Added a secret to allow players to become mini (truthfully this secret is easily cheesable as scout with Boston basher)
The new additions of these maps truthfully are not worth it. Almost every minigame listed is rarely played or requires a specific amount of players to EVEN play it.
Deathrun was a staple for HopJB and now is replaced with a minigame no one ever touches. A large fraction of the map is seemingly useless.
Truthfully the map both play the same in terms of rebelling minus a secret for going mini and 1 ammo spot. I don't see any negatives for bringing this map back.
