Bruun
New Member
- Joined
- May 31, 2017
- Messages
- 113
| steamname: Sunday-
| steam3ID: [U:1:355688764]
| steamID32: STEAM_0:0:177844382
| steamID64: http://steamcommunity.com/profiles/76561198315954492
| customURL: http://steamcommunity.com/id/-nitrogen-narcosis-
| steamrep: http://steamrep.com/profiles/76561198315954492
Due to me not being able to upload demo files for some reason, i am doing this via youtube.
(i will look into it)
I believe that i have caught him red-handed with bunnyhops. and aim-assistance.
There is no sound in the videos as i was recording this while talking with friends, no need to hear my voice or theirs. sadly this cancels out all sounds.
He never saw the spy in any way as it was always cloaked. the Demoman never bumped him, Yet the spy manages to catch his eye and he instantly aims for him while he was looking around.
as seen in video 1
Play the video at full speed first, then play it at 0.25 as it plays frame by frame and look at the mouse cursor snapping towards the spy, then its head...
Doesn't that look like clear aim-assist? Give it a good o'le think...
Let me tell you what happens.
He is on the roof, at 0:02 he just shot at someone and the spy walks out of spawn (INVISIBLE might i add.) 0:05 he headshots a741Qay, when he jumps after that shot the invisible spy is under him, invisible i assume still.
At 0:07-0:08 you can see the spy trough the wall as he's heading over to the pumpkin in front of red spawn, 0:08 (almost when it turns 0:09) you can see that the spy jumps up on the pumpkin, while INVISIBLE. Sunday turns away for a split second and at 0:10 he is looking at the spawn door. Not even less than 0.01 seconds later he aims onto the spy which is still invisible at this point, aims at the body. shoots, then flicks up to the face and next to it. if you look very carefully you can see that the health of the spy doesn't decrease meaning he missed. (thus he never saw the spy's semi decloaking animation when a spy gets hit. thus never seeing the spy.)
Cocks up another bullet in the mag and jump-crouches, then aims directly at the spy whom is at that point holding a sapper... (so he isnt about to decloak) and at 0:12 blatantly shoots the invisible spy in the head.
Here is another video with a questionable snap/lock.
He shoots first and then it does a weird curved "snap" onto Magglet's head.
Play this on 0.25,
Bullet gets shot, then aim catches up and performs a flick in a weird pattern.
http://puu.sh/xg0td/ff89681d9d.jpg < Flick pattern as i see it.
Will add more when i get the time, Still looking trough footage. but i, and others believe that video one is a clear proof of aim-assistance and/or vision assistance.
I would greatly appreciate it if i got as many opinions as possible on the proof only.
Thank you for your time.
| steam3ID: [U:1:355688764]
| steamID32: STEAM_0:0:177844382
| steamID64: http://steamcommunity.com/profiles/76561198315954492
| customURL: http://steamcommunity.com/id/-nitrogen-narcosis-
| steamrep: http://steamrep.com/profiles/76561198315954492
Due to me not being able to upload demo files for some reason, i am doing this via youtube.
(i will look into it)
I believe that i have caught him red-handed with bunnyhops. and aim-assistance.
There is no sound in the videos as i was recording this while talking with friends, no need to hear my voice or theirs. sadly this cancels out all sounds.
He never saw the spy in any way as it was always cloaked. the Demoman never bumped him, Yet the spy manages to catch his eye and he instantly aims for him while he was looking around.
as seen in video 1
Play the video at full speed first, then play it at 0.25 as it plays frame by frame and look at the mouse cursor snapping towards the spy, then its head...
Doesn't that look like clear aim-assist? Give it a good o'le think...
Let me tell you what happens.
He is on the roof, at 0:02 he just shot at someone and the spy walks out of spawn (INVISIBLE might i add.) 0:05 he headshots a741Qay, when he jumps after that shot the invisible spy is under him, invisible i assume still.
At 0:07-0:08 you can see the spy trough the wall as he's heading over to the pumpkin in front of red spawn, 0:08 (almost when it turns 0:09) you can see that the spy jumps up on the pumpkin, while INVISIBLE. Sunday turns away for a split second and at 0:10 he is looking at the spawn door. Not even less than 0.01 seconds later he aims onto the spy which is still invisible at this point, aims at the body. shoots, then flicks up to the face and next to it. if you look very carefully you can see that the health of the spy doesn't decrease meaning he missed. (thus he never saw the spy's semi decloaking animation when a spy gets hit. thus never seeing the spy.)
Cocks up another bullet in the mag and jump-crouches, then aims directly at the spy whom is at that point holding a sapper... (so he isnt about to decloak) and at 0:12 blatantly shoots the invisible spy in the head.
Here is another video with a questionable snap/lock.
He shoots first and then it does a weird curved "snap" onto Magglet's head.
Play this on 0.25,
Bullet gets shot, then aim catches up and performs a flick in a weird pattern.
http://puu.sh/xg0td/ff89681d9d.jpg < Flick pattern as i see it.
Will add more when i get the time, Still looking trough footage. but i, and others believe that video one is a clear proof of aim-assistance and/or vision assistance.
I would greatly appreciate it if i got as many opinions as possible on the proof only.
Thank you for your time.