- Joined
- Apr 13, 2021
- Messages
- 482
I think an immediate solution would be to remove freeday when warden locks, that way it would be fair and not remove freedays if a warden disconnects or killbinds.I agree with this! Just wondering about diff scenarios. As there are instances (yes it may not be really common but it happens) when wardens may killbind or disconnect and im wondering how it would work out around these instances. Maybe adding freedays onto the same plugin that the gaurds are on after the warden dies? That way freeday doesn't instantly get removed if the warder dies due to suicide or him leaving the game. (I know that there would still be means of round delay if warden dies and its 1 blue and a freeday but just wanted to put my thoughts)
You and i both know i was half awake in that VC, this is prob better, the admin team can decide themselves if this is better to do or not, but the vote itself will stay da same. Ok i sleep nowI think an immediate solution would be to remove freeday when warden locks, that way it would be fair and not remove freedays if a warden disconnects or killbinds.![]()