Pending Remove Freeday status once warden locks. (1 Viewer)

Should Freedays be removed when Warden locks?


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ItsNotCalassic

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Freedays shouldnt exist after warden dies.


Freedays can be abused and during this period nobody can kill them at all.
 
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I agree with this! Just wondering about diff scenarios. As there are instances (yes it may not be really common but it happens) when wardens may killbind or disconnect and im wondering how it would work out around these instances. Maybe adding freedays onto the same plugin that the gaurds are on after the warden dies? That way freeday doesn't instantly get removed if the warder dies due to suicide or him leaving the game. (I know that there would still be means of round delay if warden dies and its 1 blue and a freeday but just wanted to put my thoughts)
 
I agree with this! Just wondering about diff scenarios. As there are instances (yes it may not be really common but it happens) when wardens may killbind or disconnect and im wondering how it would work out around these instances. Maybe adding freedays onto the same plugin that the gaurds are on after the warden dies? That way freeday doesn't instantly get removed if the warder dies due to suicide or him leaving the game. (I know that there would still be means of round delay if warden dies and its 1 blue and a freeday but just wanted to put my thoughts)
I think an immediate solution would be to remove freeday when warden locks, that way it would be fair and not remove freedays if a warden disconnects or killbinds. :3:
 
I think an immediate solution would be to remove freeday when warden locks, that way it would be fair and not remove freedays if a warden disconnects or killbinds. :3:
You and i both know i was half awake in that VC, this is prob better, the admin team can decide themselves if this is better to do or not, but the vote itself will stay da same. Ok i sleep now
 
Removing freedays when warden locks is a solution I am very much behind, that way freedays don't abuse their status to stall the round if warden dies and they end up the last alive RED with more than one BLU (as LGKA removes freedays).
 
Also makes freedays able to exist in cases where there is only 1 blu when the server isn't as big so I think it works well.
 
Something that almost completely negates a server bannable offense without being super intrusive and grating to play with? Hell yeah give it to me
 
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