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Declined Marker command

Discussion in 'Archive' started by Vick, Dec 1, 2017.

?

Should this get added?

Poll closed Jan 19, 2018.
  1. Yes

    8 vote(s)
    36.4%
  2. No

    14 vote(s)
    63.6%
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  1. Travis

    Travis Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    I am voting Against this. It makes the job of warden easier than it should be. You play warden for the challenge of givin orders, making sure no one rebels, and to secure LR at the end.

    With the marker warden wouldn't have to lead the reds to a certain minigame since he could just put a marker down from a safe area/distance. This will make guards less active since they don't have to protect warden from reds trying to rush him. Not including it would make warden that much more difficult to kill if he is giving orders constantly from a safe distance/area.

    My conclusion is, it is really just a lazy command for wardens. It's like those teachers that sit at their desk with a laser pointer instead of actually getting up and pointing to the screen. It's not necessary.
     
  2. Satan

    Satan Active Member

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    Steam:
    markers just ruins the game
     
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  3. Communist Pug

    Communist Pug Member

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    I feel like this is not really necassary, if the warden gives clear orders it's fine. Plus this is what makes this community original.
     
  4. Zeprus

    Zeprus Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    Repeating what I said in the shoutbox:

    It seems like a useful command to me and personally I would use it as a warden.
    It helps avoid confusion and it's a new tool. New tools open up new possibilities and allow creativity.
    I don't agree with the mentioned downside that it makes rebelling harder as it is no different than the warden saying "Go to location x" or "Go to my spray" it simply makes it less confusing and prevents smartasses from wasting time by saying "You didn't specify the rock we have to go to xddddd".
     
  5. Husky

    Husky Well-Known Member

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    So then what would be the point in a marker if it is the same as normal commands and sprays or bullet holes? All you're going to do is add an unnecessary command. I don't know what "creativity" it will bring since it is, like you said, the same as giving a command etc.
    Not to mention the fact that nitpicking is KOS anyway and if you were to do it you would be KOS.
     
  6. Zeprus

    Zeprus Trial Gameserver Admin
    Trial Gameserver Admin

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    Steam:
    I don't know, I'm not creative but other people are. And even IF we assume nobody finds new minigames for it, it doesn't cause any harm does it?
     
  7. Semicolon backslash

    Semicolon backslash Active Member

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    I have changed my mind on this. The only reason I wanted this before was so even bad wardens might be able to ACTUALLY do a round but now with most bad wardens breaking rules and getting guardbanned (thx zannc and trav) or becoming good this really isn’t needed now that there are more good rounds.
     
  8. Vick

    Vick New Member

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    Steam:
    Again, how does one single addition "ruin" a gamemode?
     
  9. Vick

    Vick New Member

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    Steam:
    There are still dumb wardens as I mentioned who are easy to kill and besides, how does it make harder for the reds to rebel? The warden can still be in a safe distance if he orders the reds to crouch walk follow the warden. And guards can still catch the rebellers, infact it could be easier for reds to rebel if they're in the marker cause blues risk killing non rebelling players while targeting the rebeller.

    It's not a lazy order. You do the same when ordering the reds to crouch walk follow warden, staying at a safe distance, avoiding any rebellers.

    I agree that it's not necessary tho. I didn't make this suggestion to force you guys to vote yes.
     
    #29 Vick, Jan 17, 2018
    Last edited: Jan 17, 2018
  10. Luigi123

    Luigi123 Gameserver Admin
    Gameserver Admin

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    Steam:
    Declining this. The poll has been closed, please have it look at the result on the poll.
     
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