mrbooooom
Member
- Joined
- Jun 29, 2014
- Messages
- 96
Don't know if this is the proper place to post it or if this matter came up before.
Before I write about my experiences with lags on the dodgeball server #4 I just want to mention that I play on a solid PC (I7-4790, running Win 8.1) with plenty of memory, good graphics card and an otherwise stable and fast internet connection. My ping (using ping command in console) is around 50-60 normally. Well and I play dodgeball for a few years already (with a break inbetween) so i know the difference between a miss and a lag.
I think every regular db player knows the feeling: easy incoming rocket, your aim and timing is absolutely right… you blast… but it does not register. If you are lucky you still can orbit …but the rocket might not even come around.
Bummer. LAG again.
Other symptoms: short screen freezes or teleports for a moment, no sound for an incoming rocket at all (not often but it happens) or you hear the sentry sound only when the rocket is about to impact.
Over time I noticed that this mostly happens at the moment :
1) other players connecting or disconnecting
2) RTD is used (the moment it starts or ends)
3) some ad coming up in chat (rules or server links etc)
4) smb uses server commands like “!call” , some vote is coming up or if there is extensive chat/spamming going on.
Generally it is worse if more players are on the server.
worst case if RTD and (dis)connecting players come together...
Just wondering if there is any way to reduce those lags?
RTD for instance is rather disturbing the game anyway?
Would it be possible to turn off RTD or/and reduce the server ad messages?
Just thoughts…
Greetings
Booooom
Before I write about my experiences with lags on the dodgeball server #4 I just want to mention that I play on a solid PC (I7-4790, running Win 8.1) with plenty of memory, good graphics card and an otherwise stable and fast internet connection. My ping (using ping command in console) is around 50-60 normally. Well and I play dodgeball for a few years already (with a break inbetween) so i know the difference between a miss and a lag.
I think every regular db player knows the feeling: easy incoming rocket, your aim and timing is absolutely right… you blast… but it does not register. If you are lucky you still can orbit …but the rocket might not even come around.
Bummer. LAG again.
Other symptoms: short screen freezes or teleports for a moment, no sound for an incoming rocket at all (not often but it happens) or you hear the sentry sound only when the rocket is about to impact.
Over time I noticed that this mostly happens at the moment :
1) other players connecting or disconnecting
2) RTD is used (the moment it starts or ends)
3) some ad coming up in chat (rules or server links etc)
4) smb uses server commands like “!call” , some vote is coming up or if there is extensive chat/spamming going on.
Generally it is worse if more players are on the server.
worst case if RTD and (dis)connecting players come together...
Just wondering if there is any way to reduce those lags?
RTD for instance is rather disturbing the game anyway?
Would it be possible to turn off RTD or/and reduce the server ad messages?
Just thoughts…
Greetings
Booooom