- Joined
- Dec 31, 2017
- Messages
- 597
Yeah that new change buffed the gas passer a fair bit.
The Neon Annihilator now gets guranteed critical hits on any player under the gas passer effect.
Initially I thought you know, most classes can just outrun the thing and itll eventually sort itself out, but its come to my intention that literally any blu side mini game that is not a teleport spot is decently close to being outright impossible to survive in.
Even without an uber you're likely to die due to taking a mammoth amount of damage just from the initial melee hit. Let alone the after burn!
It is a shame because I always found the gas passer to be funny in the past. Not feeling it so much anymore :/
Its literally the only non-gun weapon that is handed out by default, and being that it now has gotten a pretty strong buff I think it may be time to make it consistent with the rest. Open to hearing what you all have to say though.
I mean the mad milk and jarate are both completely unobtainable to REDs afterall.
The Neon Annihilator now gets guranteed critical hits on any player under the gas passer effect.
Initially I thought you know, most classes can just outrun the thing and itll eventually sort itself out, but its come to my intention that literally any blu side mini game that is not a teleport spot is decently close to being outright impossible to survive in.
Even without an uber you're likely to die due to taking a mammoth amount of damage just from the initial melee hit. Let alone the after burn!
It is a shame because I always found the gas passer to be funny in the past. Not feeling it so much anymore :/
Its literally the only non-gun weapon that is handed out by default, and being that it now has gotten a pretty strong buff I think it may be time to make it consistent with the rest. Open to hearing what you all have to say though.
I mean the mad milk and jarate are both completely unobtainable to REDs afterall.
Win some lose some on that