- Joined
- Aug 31, 2021
- Messages
- 2,278
I usually don’t make map removal suggestions like this so soon after a map is added but Galaxy is clearly not ready yet. Through one playing of it I found a lot of really big problems, and been told of more:
- Sand Obby is poorly designed. No safe space for BLUs and multiple REDs got stuck in the gravity areas.
- Ice Obby has no invisible roof covering it making it possible for BLUs to fall in.
- Boss Fight is bugged, apparently BLUs can get stuck in the ground when they teleport.
- A lack of a safe space for BLUs in a lot of minigames.
- Very cramped in many areas.
- Captain Toad teleporters are right next to each other making body blocking possible.
- You can’t even shoot other players if they are on a different planet from yours, seriously crippling rebellers.
These are all the problems I’ve observed or been told, but in general the map to me is a very big case of style over substance. Visually it’s very impressive looking and captures the style of Super Mario Galaxy really well, but man do the actual layout and minigames need work.
- Sand Obby is poorly designed. No safe space for BLUs and multiple REDs got stuck in the gravity areas.
- Ice Obby has no invisible roof covering it making it possible for BLUs to fall in.
- Boss Fight is bugged, apparently BLUs can get stuck in the ground when they teleport.
- A lack of a safe space for BLUs in a lot of minigames.
- Very cramped in many areas.
- Captain Toad teleporters are right next to each other making body blocking possible.
- You can’t even shoot other players if they are on a different planet from yours, seriously crippling rebellers.
These are all the problems I’ve observed or been told, but in general the map to me is a very big case of style over substance. Visually it’s very impressive looking and captures the style of Super Mario Galaxy really well, but man do the actual layout and minigames need work.
