Declined [JB] Hospital Day (1 Viewer)

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ManiaX

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Thought it be fun to try and put my potential idea in the ring.

The premise is simple: Everyone, both reds and blues, receive a constant amount of regeneration, around the rate as what a concheror heals you. (The regeneration rate should be slow to prevent stalling.)

This way, red Medics, Snipers and Soldiers wouldn’t have a significant advantage over others in damage-dealing minigames such as Climb or Stairway to Heaven. Blues also wouldnt have to run back to Armoury or rely on Medics as much.

[I thought it would be cool to have it give overheal as well, but that seems a bit too broken and easily exploited.]
 
But like, what if warden just decides to do crush game, or the obby instakills you like nearly half the maps? This lr doesn't really do anything, and if you're already playing soldier, sniper, or medic, then it REALLY doesnt do anything.
 
This just seems like a really big nothing burger
 
I think we are losing the plot here.
 
I kinda expected something like vampire thing, where you would have madmilk effect on every Player and get health back upon dealing damage.
 
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I kinda expected something like vampire thing, where you would have madmilk effect on every Player and get health back upon dealing damage.
That would be a way better LR idea.

This LR really feels situational and would really only be beneficial for Climbs that don't instakill you when you fall (and other minigames where you only take damage if you mess up). Even then, this would make doing Climb with a lot of REDs really long unless the warden remembers to give a timer.
 
I meannnn....
Scouts with regen is kinda funny.

Neutral for now, wanna see other's thoughts.
 
just get good and you wont lose health (its that shrimple)
 
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Declined due to community votes

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