crubf
Well-Known Member
- Joined
- Aug 10, 2022
- Messages
- 459
Current rules:
What?
The proposed edit will eliminate the ability for Wardens to toggle Friendly Fire in minigames in general unless it is a core part of the minigame (Arena or Knife Pit, the latter of which is, on certain maps, the only "arena" which exists and is intended to function as one) or a part of a last request (FF all day, Hunger Games, etc). A special exemption is handily carved out for Minigame All Day last requests (Climb all day, etc), as I am aware that without the use of FF those days can be prolonged a bit too hard.
The meatgrinder rule is also re-worded to close potential loopholes.
Why?
The edit is inspired by recent events as well as past events. The current issue with allowing FF in minigames is that there is no real defined measurement of where it goes from FF in a minigame to meatgrinder, which is not allowed under some common circumstances. Two seperate people acting in good faith may feel differently about whether a minigame is "too big" or "too small." This has caused frustration and confusion between players and, in some situations, staff.
I have discussed options with the team and any alternative rule edit mentioned still requires judgement to be made in-game. I believe that vaguely leaving this up to players is a fault because people may accidentally commit meatgrinder or otherwise lead to confusion. Since the TF2 mercs do not come equipped with tape measurers to measure the area of minigames to deem it sizeable or not, nor does anyone have any interest in creating (or reading, or memorizing) an exhaustive list of minigames where FF may or may not be enabled, I propose this edit which makes things simple and clear to everyone.
I do not believe FF in generic minigames is a necessary component as it takes away from prisoners' playing experience to rush a round. Since these games generally have built-in ways to kill reds themselves, FF shouldn't have a part in any of them.
When?
Since this is a major rule change I will leave the poll up for 2 weeks.
FF stands for “friendly fire.” Friendly fire can only be turned on by the Warden with either !wmenu or !wff. The Warden will always need to give a heads up before activating friendly fire (at least 3 seconds)
Proposed rule edits:Meatgrinder is a minigame where all Prisoners are in one (deemed) confined space and FF is turned on.
FF stands for “friendly fire.” Friendly fire can only be turned on by the Warden with either !wmenu or !wff. The Warden will always need to give a heads up before activating friendly fire (at least 3 seconds.) Friendly fire may only be activated under the following circumstances:
- Cell Wars
- Meatgrinder
- When playing a minigame which necessitates Friendly Fire, such as Arena, Knife Pit, or Pool Arena
- Any custom last request which specifies FF must be enabled
- On "Minigame All Day" Last requests to speed up the round if necessary
Meatgrinder is a minigame where all Prisoners are in one (deemed) confined space that is not within the playable area of any minigame unless stated by a custom LR and FF is turned on.
What?
The proposed edit will eliminate the ability for Wardens to toggle Friendly Fire in minigames in general unless it is a core part of the minigame (Arena or Knife Pit, the latter of which is, on certain maps, the only "arena" which exists and is intended to function as one) or a part of a last request (FF all day, Hunger Games, etc). A special exemption is handily carved out for Minigame All Day last requests (Climb all day, etc), as I am aware that without the use of FF those days can be prolonged a bit too hard.
The meatgrinder rule is also re-worded to close potential loopholes.
Why?
The edit is inspired by recent events as well as past events. The current issue with allowing FF in minigames is that there is no real defined measurement of where it goes from FF in a minigame to meatgrinder, which is not allowed under some common circumstances. Two seperate people acting in good faith may feel differently about whether a minigame is "too big" or "too small." This has caused frustration and confusion between players and, in some situations, staff.
I have discussed options with the team and any alternative rule edit mentioned still requires judgement to be made in-game. I believe that vaguely leaving this up to players is a fault because people may accidentally commit meatgrinder or otherwise lead to confusion. Since the TF2 mercs do not come equipped with tape measurers to measure the area of minigames to deem it sizeable or not, nor does anyone have any interest in creating (or reading, or memorizing) an exhaustive list of minigames where FF may or may not be enabled, I propose this edit which makes things simple and clear to everyone.
I do not believe FF in generic minigames is a necessary component as it takes away from prisoners' playing experience to rush a round. Since these games generally have built-in ways to kill reds themselves, FF shouldn't have a part in any of them.
When?
Since this is a major rule change I will leave the poll up for 2 weeks.
Last edited: