Declined [JB] Changes to AFK actions (1 Viewer)

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I've tried this one before and yeah, I just don't think it'll come to pass.

Swinging melee being AFK makes sense, then projectiles kinda has to come with that.
So yes for those two.

The non-looping taunts is an insane curveball that has way more support than it ought to.
For me like yeah the other two are mouse inputs, which we allow mouse movements.
Hitting your taunt button over and over is just yeah, not afk.
It's moving too far in the other direction for me.
Instead of 'X' thing isn't AFK (swinging melee), it's now AFK and 'Y' thing (taunting over and over) is allowed.
It's a weird stipulation that makes no sense to add, and frankly shouldn't even be an option.
Extremely hard no on that.

While the above might seem semantics definition stuff, it's the thing I want clear for new players that join our servers.
AFK is a common term that many people outside of TF2 know, so when we subtract or add to that definition is causes confusion for them.
I don't think the non-looping taunts is a curveball at all seeing as when we get new players they constantly believe they're being freekilled when killed for these "Non-AFK" taunts. Wardens can always ban lethal taunts if that's a concern but quite frankly I'm tired of being one of the only "bad guys" who kills non-looping taunters only to have to explain to them for the 50,000th time why no, I didn't freekill them.

The same argument applies to making tauntwalking the equivalent to crouchwalking, it makes the warden have to say one extra thing but saves a whole lot of extra headaches since no one barring a few of us actually kill reds for tauntwalking during said orders. It doesn't hurt wardens to say two additional sentences, coming from someone that frequently wardens.

This community feels scared of change.
 
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I personally don't want to need to spend over 1 min explaining the basic rules for the round every single time I get Warden, not counting the repeats because it's a long winded order.

While Panda doesn't have a AFM order, as it basically got merged with AFK, the first suggestion just seems like a roundabout way to skirt the line of "well my mouse is not my keyboard and we don't have AFM here so yeah I can do what I want with my mouse". AFK is said to "be still" in the current rules. Swinging your melee is not "staying still". Plus it helps with the rare but still headache inducing Scout pans spam. <- TBH that reason alone is leaning me towards the swinging =/= AFK option.

If swinging your melee (m1) is NOT AFK, then pressing m2 for the ball is also NOT AFK. The more we add on the rules in terms of definition the more complicated it just becomes for everybody. Reminder that projectiles are not listed as either being AFK actions or not in the rules currently and therefore it's up to the Warden to ban them already. Making vote option 2 a moot point in my opinion. You might've actually shot yourself in the foot there, because now it's just going to get an actual verdict / rule update. Which a lot of people won't know about because a lot of people don't bother reading the rules. A lot of the current information on the rules when they change is through word of mouth. Which is like... fine, but yeah.

Taunts I don't have an opinion other than yeah, taunts that make you move without player control should not be considered AFK. Bonus if lethals also aren't considered AFK. Though if that gets changed we might need to write down that doing a conga when everyone else is crouch walking is delaying..?
 
I really don't want to add more exceptions to an already easily understandable rule. The only reason why we allowed freelooking to an AFK order was to prevent circumstances that if you move the mouse a tiny bit, you are still considered KOS for very nitpicky guards.

For swinging melee weapons, just don't touch MOUSE1?

Throwing projectiles, do you want me to say "No projectiles" on every AFK order?

Non-looping taunts AFK? We allow freelooking while AFK and this doesn't necessarily solve taunts being kinda P2W but allowing non-looping taunts to be AFK essentially means that lethal taunts fall under this category. Same thing with throwing projectiles.

ordering it once at the start of the round completely bans it for the rest of the round
again, it's entirely possible (and incredibly easy) to just say "No lethal taunting"
Yes but you are making it into a checklist of orders to say every round. You now basically force it instead of being optional.
everyone already restricts lethal taunting anyways, it's barely an issue and is incredibly easy to prevent. melee swinging isnt an issue because blus should realistically never be in a position where a red can hit them whilst AFK, ill admit projectiles is a little iffy but its a mouse action and again, very easy to prevent by just banning projectiles
Sure! That's totally understandable and Blues should never be in a position where they are in REDs melee range. However, you need to understand that making too many exceptions to the AFK rule basically throws off the point of that rule. We already have enough exceptions as it as and I don't need more. It doesn't take a new player to understand what AFK means in a hour of their playtime.
 
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