Pending [JB] Anti-Delay Plugin Update (1 Viewer)

Should this be implemented?


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ItsNotCalassic

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Sorry @Mehgend .

Spoke with our resident coder, @Skull, about updating the anti-delay plugin; he said this is possible and would code it if the suggestion passes.

My proposed idea (I totally did not steal from Megan).

1. After Warden Locks, the timer begins as it would.

2. After every kill a BLU gets on a RED the timer increases by 30 seconds.

There will be no delay if the BLU team actively hunts rebellers. If BLU decides to not hunt, the anti-delay plugin works as intended and slays all BLU's.
The timer will cap out at the current anti-delay timer based on the results in this suggestion.
 
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You thief! (This would solve literally every problem with the plugin people (or at least I believe it would) may have))


Also to feel it out, would people find having it be for any player on player kill be more or less desirable
 
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I like it but I also see how a pyro or something could kill a bunch of reds as soon as warden dies, and its just 6 minutes of trying to find that one rebeller on the other side of the map. Maybe fiddle with the time but I like it.
 
I like it but I also see how a pyro or something could kill a bunch of reds as soon as warden dies, and its just 6 minutes of trying to find that one rebeller on the other side of the map. Maybe fiddle with the time but I like it.
Classic forgot to mention the cap would be whatever the timer is at the moment. I can’t remember if it’s 2 or 2.5 minutes
 
Classic forgot to mention the cap would be whatever the timer is at the moment. I can’t remember if it’s 2 or 2.5 minutes
thats good to know but like if a warden dies with 5 mins left on the clock its still gonna be a painful 5 minutes
 
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thats good to know but like if a warden dies with 5 mins left on the clock its still gonna be a painful 5 minutes
??? If you die it’s entirely your fault, you wait. It’s bullshit to have the entire rest of the remaining players die because you’re too impatient to let other people have their fun. The plugin is anti DELAY not anti FREEDAYS/LGKA and this addition to it makes the plug in actually functionally prevent delaying freedays & allows for people to actually end a round on a complete note if they’re actively playing the game.
 
Classic forgot to mention the cap would be whatever the timer is at the moment. I can’t remember if it’s 2 or 2.5 minutes
I would like this to be added to my suggestion. If an admin can edit my initial message, by all means. Please update your vote to reflect this change.
 
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??? If you die it’s entirely your fault, you wait.
bro I am not gonna feel good if I have to wait 7 minutes because a crit pyro got to lgka all of us while we were in a minigame. I'm just saying we should fiddle with the numbers a bit.
 
there's enough timewasting going on in a normal jb round we don't need more
 
I think I would rather have a hard cap. I know this "minigame" is only for hunting rebellers, but I wonder if blus are going to use this as a point farming exercise, looking for any excuse to kill a red. Alternatively, reds can also just volunteer their lives to extend the round a long time.

The anti delay plugin was also made to get to the next round faster, and the post warden death rebeller hunt/lgka really isn't the focus of the mode. Some people may like it but personally I would rather just get to the next round of actual jb (where you can still kill and hunt rebellers!)
 
there's enough timewasting going on in a normal jb round we don't need more
I believe the anti delay plugin is just named wrong. It feels more like an anti freeday plugin to say the least.

Rounds can progress and have blues actively hunt, but we have a plugin called anti delay? Are they delaying by hunting the rebellers?
 
bro I am not gonna feel good if I have to wait 7 minutes because a crit pyro got to lgka all of us while we were in a minigame. I'm just saying we should fiddle with the numbers a bit.
where are you getting 7 minutes from the timer would cap at 3 minutes maximum every time a bunch of people dies. if someone killed four to six of people at 0:01 you’re only waiting 120-180 extra seconds depending on the suggestion already in motion. That will legit only happen once in a blue moon, if ever.

Most free days that last beyond the 2/3 minutes mark die down after another minute or two maximum from my experience. Meaning this change is serving to let people actually play the game as much as they possibly can/want before the timer takes effect and stops the round before you end up bored. It’s super similar to how DR timers work and how they cap at 2 minutes, but often times wardens who know the rule will give you some leeway if you’re actually doing something.

Hard caps during rounds are completely anti-JB in my opinion as the game mode is built around being given four gameplay types and playing the game until everyone dies, 0:00, or now until the game reaches a snails pace. No arguments to adding that third part. It’s fair.
But no way should people be dying by a timer while playing the game when there’s still more game being played and more time left on the clock to play the game

The anti delay plugin was also made to get to the next round faster,
At the expense of people who are still actively playing the game
the post warden death rebeller hunt/lgka really isn't the focus of the mode. Some people may like it but personally I would rather just get to the next round of actual jb
Neither is warday, but people will sabotage rounds in order to play it becuase they want to play it at the end of the map. There are several people who enjoy sweeping the players left in the game. Why should we take away the way they want to play the game. If you prefer regular rounds that’s totally fine. I do too. But not once in my life have I complained that someone is taking too long to rebel. They’re having their fun and are following the rules. Why should we kill them for no reason? So we can play 45 seconds earlier? That’s dumb as rocks! Let them play.
 
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now i absolutely agree with this suggestion, due to the fact that i hate trying to find blu's when im the last rebeller alive, and also for the fact that it rewards us by killing, feels like winning something cool, i hereby agree that this should be added!:spy1:
 
I like it in concept but I feel like 30 seconds it a bit too much, I'd say 10-15 seconds would be better
 
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I like it in concept but I feel like 30 seconds it a bit too much, I'd say 10-15 seconds would be better
I'm with this tbh.
In general I'm pretty neutral with this suggestion, but 30 seconds feels a bit overkill.
No vote either way yet as I want to see how this idea develops.
 
Would rather have a flat increase to the slay time.
Sure it encourages blues to hunt rebellers, but this will almost certainly lead to freekills for the sake of extending the round.
 
yall just over complicating shit holy hell, i never minded the short round time because it typically just lead to people hanging out or killing each other
 
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