- Joined
- Apr 13, 2021
- Messages
- 482
Sorry @Mehgend .
Spoke with our resident coder, @Skull, about updating the anti-delay plugin; he said this is possible and would code it if the suggestion passes.
My proposed idea (I totally did not steal from Megan).
1. After Warden Locks, the timer begins as it would.
2. After every kill a BLU gets on a RED the timer increases by 30 seconds.
There will be no delay if the BLU team actively hunts rebellers. If BLU decides to not hunt, the anti-delay plugin works as intended and slays all BLU's.
The timer will cap out at the current anti-delay timer based on the results in this suggestion.
Spoke with our resident coder, @Skull, about updating the anti-delay plugin; he said this is possible and would code it if the suggestion passes.
My proposed idea (I totally did not steal from Megan).
1. After Warden Locks, the timer begins as it would.
2. After every kill a BLU gets on a RED the timer increases by 30 seconds.
There will be no delay if the BLU team actively hunts rebellers. If BLU decides to not hunt, the anti-delay plugin works as intended and slays all BLU's.
The timer will cap out at the current anti-delay timer based on the results in this suggestion.
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