And that's why it's banned. It exists to cause blue teamkills, similarly to hns with ff. I'm fine with it staying as is.Currently it's not allowed but it'd be very funny
Only flaw I see with this is that there'd be a lot of blu teamkilling
Funnily enough I'd argue that's the problem warday with ff suffers from more. Back when this was allowed you would usually have some red heavy-medic combo (or similar) camping in the armory and just shredding half the red team, it wasn't fun and defeated the whole purpose of warday.I was thinking of a plugin that only gives red team the ability to use friendly fire.
But It would just be really hard to implement
so no
pretty sure only hitscan weapons can deal ff (besides most snipers)>shoot a rocket at reds from warday spot
>guard randomly moves infront of your shooting direction
>you just killed your whole team with a rocket
Have you considered not doing that?>shoot a rocket at reds from warday spot
>guard randomly moves infront of your shooting direction
>you just killed your whole team with a rocket
Pretty much on point what Semi said. The armory turned into Hunger Games but with Guns and the blue teams barely has to deal with any reds at all from my experience. It wasn't fun for both of the teams and merely served as a round waster as most of the time is just searching the 1-2 remaining reds.Funnily enough I'd argue that's the problem warday with ff suffers from more. Back when this was allowed you would usually have some red heavy-medic combo (or similar) camping in the armory and just shredding half the red team, it wasn't fun and defeated the whole purpose of warday.
Also yeah teammates block friendly projectiles even without FF. With it on, well, you know what happens.pretty sure only hitscan weapons can deal ff (besides most snipers)
so unless the soldier hits a wall or the floor and deals splash damage, it won't kill them.
Not saying this is a good idea though