Sin.
Well-Known Member
- Joined
- May 30, 2019
- Messages
- 56
Hi, I'm posting this on behalf of @Gold
Hello, welcome to the Gameplay side of the mega thread. If this is the first thread you are seeing welcome this is a really big jb suggestion split up into 3 threads. 1 for gameplay and 2 for maps any questions feel free to comment or dm me or gold on discord/steam ok let's get into it.
1. Map nomination cooldowns
2. Allowing custom minigames in the cell area
3. Red scouts to double jump
4. increasing round limit and time limit
Now time for me to go into detail about them.
1. So on jb a while back we had this massive issue where we would just go back and forth between maps which really annoyed me. So I propose we have a cooldown on map nominations. I've recently been on dr and seen that they have a (recently played) next to the map which I really did like so maps don't get overplayed. So we basically just implement that into jailbreak.
2. Pretty self-explanatory. Doing custom minigames won't really harm the round in any way so I say we should add this
3. Also, pretty self- explanatory but I'm going to be real with you I feel like this will cause a lot of controversies but hear me out on this one. When jailbreaks plugin completely broke and pyros could have used jetpacks and red scouts could double jump. The blues adapted quite quickly and told the red scouts no double jumping so it would be that hard for the warden to just restrict double jumping for scouts
4. Now this one will cause a lot of controversies since when I first spoke about the topic the majority didn't agree with me but when I asked again most people agreed with me. So what I'm proposing is that we increase the round time limit from 10 minutes to 13. It doesn't have to be 13 I just 13 is good enough to have good rounds that aren't just obby first to finish and one scout gets lr. it can also allow the warden to get creative in the round and have some more exciting rounds rather than having robotic-like rounds. And for the map time limit, I say increase from the standard 45 minutes to 1 hour. In retrospect, It does seem like a big jump but in reality, its just 15 more minutes of gameplay which shouldn't affect anything major.
Thats all for gameplay changes but we also have a lot map suggestions so please vote on those as well anyways have a goodnight/ morning/ evening
Hello, welcome to the Gameplay side of the mega thread. If this is the first thread you are seeing welcome this is a really big jb suggestion split up into 3 threads. 1 for gameplay and 2 for maps any questions feel free to comment or dm me or gold on discord/steam ok let's get into it.
1. Map nomination cooldowns
2. Allowing custom minigames in the cell area
3. Red scouts to double jump
4. increasing round limit and time limit
Now time for me to go into detail about them.
1. So on jb a while back we had this massive issue where we would just go back and forth between maps which really annoyed me. So I propose we have a cooldown on map nominations. I've recently been on dr and seen that they have a (recently played) next to the map which I really did like so maps don't get overplayed. So we basically just implement that into jailbreak.
2. Pretty self-explanatory. Doing custom minigames won't really harm the round in any way so I say we should add this
3. Also, pretty self- explanatory but I'm going to be real with you I feel like this will cause a lot of controversies but hear me out on this one. When jailbreaks plugin completely broke and pyros could have used jetpacks and red scouts could double jump. The blues adapted quite quickly and told the red scouts no double jumping so it would be that hard for the warden to just restrict double jumping for scouts
4. Now this one will cause a lot of controversies since when I first spoke about the topic the majority didn't agree with me but when I asked again most people agreed with me. So what I'm proposing is that we increase the round time limit from 10 minutes to 13. It doesn't have to be 13 I just 13 is good enough to have good rounds that aren't just obby first to finish and one scout gets lr. it can also allow the warden to get creative in the round and have some more exciting rounds rather than having robotic-like rounds. And for the map time limit, I say increase from the standard 45 minutes to 1 hour. In retrospect, It does seem like a big jump but in reality, its just 15 more minutes of gameplay which shouldn't affect anything major.
Thats all for gameplay changes but we also have a lot map suggestions so please vote on those as well anyways have a goodnight/ morning/ evening