Zyphon
Well-Known Member
- Joined
- Jan 26, 2017
- Messages
- 74
Hey guys, i have recently taken to map design and have been working on a jump map using the software Hammer.exe
The issue I am having is I textured some blocks to water to turn them into actual water blocks, then I tested it in-game and everything was fine visually. I then had to do some carving either side of the water blocks. Everything looks OK in the 3D game view on the program, However when I trial run the map in TF2 and look at the blocks that should be water they look clear and not like water anymore and if you move/look around the area that should be water starts blurring.
Anyone got experience with hammer and has any clue what this is and how to fix it???
The issue I am having is I textured some blocks to water to turn them into actual water blocks, then I tested it in-game and everything was fine visually. I then had to do some carving either side of the water blocks. Everything looks OK in the 3D game view on the program, However when I trial run the map in TF2 and look at the blocks that should be water they look clear and not like water anymore and if you move/look around the area that should be water starts blurring.
Anyone got experience with hammer and has any clue what this is and how to fix it???