Autismo
Active Member
- Joined
- Mar 19, 2023
- Messages
- 73
Straight to the point for certain map removals
vsh_sewers
incredibly favoured for the red team, completely open with very little for the hale to go around, just not a good map to play around as hale since engineers will sit on the containers with jump pads (which I'm going to be commenting about probably later on in a different thread) whilst heavies get amp crited for extra defence, snipers will sit further back into the red area sniping you.
hakurai_winter
big open map that's dark as all hells, littered with trees that obstruct vision (in a bad way), I've commented before about reverting it or just upright removing it but I'd prefer if it were gone, big open maps are annoying to play in.
there're other maps that're bad, but due to reasons (nostalgia, community favour) I won't be listing them.
there's pending map fixes for other maps (rats) and some others, don't know when they'll get changed
vsh_sewers
incredibly favoured for the red team, completely open with very little for the hale to go around, just not a good map to play around as hale since engineers will sit on the containers with jump pads (which I'm going to be commenting about probably later on in a different thread) whilst heavies get amp crited for extra defence, snipers will sit further back into the red area sniping you.
hakurai_winter
big open map that's dark as all hells, littered with trees that obstruct vision (in a bad way), I've commented before about reverting it or just upright removing it but I'd prefer if it were gone, big open maps are annoying to play in.
there're other maps that're bad, but due to reasons (nostalgia, community favour) I won't be listing them.
there's pending map fixes for other maps (rats) and some others, don't know when they'll get changed