Autismo
Well-Known Member
- Joined
- Mar 19, 2023
- Messages
- 181
I wondered why the weapon suggestion thread ended quickly, I did squeeze in a sixth suggestion about the jumper weapons which is in reference to https://www.panda-community.com/thr...cause-i-want-more-variety-for-red-team.36880/
To quote it:
For any future comments on delaying, I or many people can already do that with specified loadouts and if I had myself a nickel for every time someone said this'll cause delaying, I'd have 3 digits worth of nickels to my name.
To quote it:
Which translates toBonus suggestion:
Jumper weapons suggestion (demoman/soldier)
need I say more, these weapons were enabled for a period and saw their antics be used for ill practices (rarely) whilst those same practices till being doable today even without these weapons being in, so here's the proposal.
scared that these might delay rounds, well probably not when they have to go and hit the hale to heal but I expect negative press from people who don't even use these weapons to begin with whilst there being much worse kits that exist already.
Change suggestions Positives: Reenabled, stock stats Negatives: No healing whatsoever from all and any sources outside of self sources: look below. -100% health overheal decay rate (rtd related) Additional weapon changes Market gardener: 25+ hp on hit, scottish handshake: +20 hp on hit, -25% slower firing speed
- Jumper weapons can't receive healing from any sources except self sources
- The market gardener/scottish handshake heal for a flat integer that's been specified on the quote:
- Scottish heals for 20hp
- Market gardener heals for 25 hp
- They have their stock stats
- Sticky jumper doesn't have any additional ammo capacity (+200%)
- Sticky jumper bombs fizzle after 3.0s upon world contact
For any future comments on delaying, I or many people can already do that with specified loadouts and if I had myself a nickel for every time someone said this'll cause delaying, I'd have 3 digits worth of nickels to my name.
