Declined [FF2] The "bonus" suggestion; Reenable Jumper weapons with tweaked stats (1 Viewer)

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Autismo

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I wondered why the weapon suggestion thread ended quickly, I did squeeze in a sixth suggestion about the jumper weapons which is in reference to https://www.panda-community.com/thr...cause-i-want-more-variety-for-red-team.36880/
To quote it:
Bonus suggestion:
Jumper weapons suggestion (demoman/soldier)
need I say more, these weapons were enabled for a period and saw their antics be used for ill practices (rarely) whilst those same practices till being doable today even without these weapons being in, so here's the proposal.
Change suggestions
Positives:Reenabled, stock stats
Negatives:No healing whatsoever from all and any sources outside of self sources: look below. -100% health overheal decay rate (rtd related)
Additional weapon changesMarket gardener: 25+ hp on hit, scottish handshake: +20 hp on hit, -25% slower firing speed
scared that these might delay rounds, well probably not when they have to go and hit the hale to heal but I expect negative press from people who don't even use these weapons to begin with whilst there being much worse kits that exist already.
Which translates to
  • Jumper weapons can't receive healing from any sources except self sources
  • The market gardener/scottish handshake heal for a flat integer that's been specified on the quote:
  • Scottish heals for 20hp
  • Market gardener heals for 25 hp
  • They have their stock stats
Now I think it's fair to say that certain things should be changed slightly, just for the sticky jumper
  • Sticky jumper doesn't have any additional ammo capacity (+200%)
  • Sticky jumper bombs fizzle after 3.0s upon world contact
That's all for this poor in taste ff2 suggestion.
For any future comments on delaying, I or many people can already do that with specified loadouts and if I had myself a nickel for every time someone said this'll cause delaying, I'd have 3 digits worth of nickels to my name.
 
I made my thread about the removal of the Rocket Jumper so long ago…
This gameplay encourages delaying for a character who’s already pretty proficient at it. I fail to see the reason to add this, besides allowing ‘good players’ to push down more casual ones.
It’s a resounding no from me I cannot, in good conscience, allow this horrendous playstyle to come back.
 
People gotta wake up to the fact that Scoob is doing this not for the betterment of the server, but for his own fetishes and fantasies of abusing every "niche" mechanic without facing any consequences and also getting the server to a point where it is unplayable and dead in the process, because of his deeply-rooted hatred towards Kevin and everyone who does not agree with his ridiculous ideas (+Uber, living in his head rent free 24/7).
 
Declined due to community votes

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