Manvid
Active Member
- Joined
- Jan 6, 2023
- Messages
- 48
Leading on with the spy's backstab nerf which will now be a static 1k dmg, I'd like to shift a focus on the sniper.
He aims and shoots, dealing up to 375/450 dmg per shot/headshot from any range. Right in front of somebody or in the next continent - it really doesn't matter for him, therefore it's very much risk free. Why? Cuss when the "right in front of somebody" does happen, he can simply swap to his melee weapon, hit the nearby wall, and elevate himself, even if there's a health cost. What can the boss do? Wait for him to come down or use his movement ability, which has a longer cooldown than the climb.
Meanwhile what can the spy do to escape? He can use the dead ringer's speed boost, which is just a Disciplinary action effect on getting hit by the boss, which sometimes can't work, cuss some bosses can just kill through the ringer.
Oh and there's the big earner too with the same effect.
So why exactly should the sniper have this movement ability that he can use at least 6 times while also being able to deal more consistent damage from a safer distance than the spy, who risks his life with each stab? It just doesn't make much sense, to me at least.
Therefore I wanna know what the other FF2 members think of this removal. Should it happen?
(I am not currently suggesting adding this to VSH, since I play it highly infrequently. If people from VSH are bothered by the sniper having this ability, they should make a VSH poll)
He aims and shoots, dealing up to 375/450 dmg per shot/headshot from any range. Right in front of somebody or in the next continent - it really doesn't matter for him, therefore it's very much risk free. Why? Cuss when the "right in front of somebody" does happen, he can simply swap to his melee weapon, hit the nearby wall, and elevate himself, even if there's a health cost. What can the boss do? Wait for him to come down or use his movement ability, which has a longer cooldown than the climb.
Meanwhile what can the spy do to escape? He can use the dead ringer's speed boost, which is just a Disciplinary action effect on getting hit by the boss, which sometimes can't work, cuss some bosses can just kill through the ringer.
Oh and there's the big earner too with the same effect.
So why exactly should the sniper have this movement ability that he can use at least 6 times while also being able to deal more consistent damage from a safer distance than the spy, who risks his life with each stab? It just doesn't make much sense, to me at least.
Therefore I wanna know what the other FF2 members think of this removal. Should it happen?
(I am not currently suggesting adding this to VSH, since I play it highly infrequently. If people from VSH are bothered by the sniper having this ability, they should make a VSH poll)