Jiji
Well-Known Member
- Joined
- Oct 25, 2020
- Messages
- 898
I would like to suggest changing the crouch jump height multiplier on jump pads to something much lower.
Currently the high value allows engis (or any other class for that matter) to easily escape to some very high spot or to the other end of a map with just one crouch jump which I think is absurd. Most of the time it causes delaying.
The multiplier can be easily modified with this cvar:
Currently the high value allows engis (or any other class for that matter) to easily escape to some very high spot or to the other end of a map with just one crouch jump which I think is absurd. Most of the time it causes delaying.
The multiplier can be easily modified with this cvar:
pads_jump_crouch_height_mult