EKJMNY45
Member
- Joined
- Feb 5, 2025
- Messages
- 25
am i the only one that feels that miniguns on heavy is kinda eh?
the miniguns doesnt feel as powerful as it should imo, the most effective range is just close to medium range and that puts you at extreme risk
you are practically forced to constantly reposition or use map geometry to maintain safe distance away from the boss
heavy more then any other class relies on how big the boss is, scout and spy bosses are harder to hit and in general will take less damage from heavies, on the other hand, bosses like meem are bullet magnets and are practically hard countered by heavies
you are also forced into using the shotgun the moment the boss starts closing any distance since the heavy dies in like 2 hits and the damage trade is rarely worth it
goomba
phlog fills the close range gap far better then heavy does, and goes far better with uber and medic. uber does help heavy, but unless the boss is trapped or stupid he will just get away and/or use the crit damage to surf away and the heavy has no way to close the gap, whereas pyro is far more oppressive and doesnt knock the boss back, not to mention its completely effortless to aim a phlog
anything a minigun heavy can do a sentry or phlog pyro can do better most of the time, both in damage, crowd control and ease of use
potential changes? - numbers are still up for change
decrease rev time - 30%? - less downtime, easier to reposition/get away
faster movespeed while revved - 30-40%+? - more mobility, less likely to get goomba stomped, better with uber
more ammo - 250/300 - less downtime
more accurate - 20% (tomi 30%)? - reward tracking, increase effective range
some other, comment your suggestions and changes
the miniguns doesnt feel as powerful as it should imo, the most effective range is just close to medium range and that puts you at extreme risk
you are practically forced to constantly reposition or use map geometry to maintain safe distance away from the boss
heavy more then any other class relies on how big the boss is, scout and spy bosses are harder to hit and in general will take less damage from heavies, on the other hand, bosses like meem are bullet magnets and are practically hard countered by heavies
you are also forced into using the shotgun the moment the boss starts closing any distance since the heavy dies in like 2 hits and the damage trade is rarely worth it
goomba
phlog fills the close range gap far better then heavy does, and goes far better with uber and medic. uber does help heavy, but unless the boss is trapped or stupid he will just get away and/or use the crit damage to surf away and the heavy has no way to close the gap, whereas pyro is far more oppressive and doesnt knock the boss back, not to mention its completely effortless to aim a phlog
anything a minigun heavy can do a sentry or phlog pyro can do better most of the time, both in damage, crowd control and ease of use
potential changes? - numbers are still up for change
decrease rev time - 30%? - less downtime, easier to reposition/get away
faster movespeed while revved - 30-40%+? - more mobility, less likely to get goomba stomped, better with uber
more ammo - 250/300 - less downtime
more accurate - 20% (tomi 30%)? - reward tracking, increase effective range
some other, comment your suggestions and changes