Declined [FF2] Halloween town change (1 Viewer)

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Ok sorry guys I have one more suggestion for a change
I know this map is new but we have already found an op spot, the spot in the image below is honestly op, it requires bosses to crouch to get In,.the entrance is hidden meaning hidden stickes, heavies can hide in the box and it's hard to hit them due to crouching and knock back, worst of all if the boss goes in there it's almost impossible to get back out if theres loads of players, obviously if theres not many players it wouldn't be an issue.

Earlier on we were on the map and literally 14 bosses lost in a row and only 1 guy managed to win it's even worse than the old weapons storage spot, a lot of the ones who lost were good and experienced players too which shows how op it is

This should hopefully be enough reason to block off the spot it's just pretty broken.
And yes I know explosive bosses won't be an issue and i guess teleporting bosses but bosses with super jump or no stunning rage is impossible to escape
 

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i think the stuck spot is far more problematic for the map then this even tough it rarely gets used. im still for removal of spots like these, especially when they effectively make everyone in the box AFK until the boss starts fighting them
 
I'd say that this spot and the spot that teleports you inside the building are the biggest problem childs, these two areas lead to things like trap demos getting easy massive damage stacks, engineers being able to get the hale stuck on their teleporter and getting a easy telefrag afterwards.

I'd say get rid of this spot and the teleport one also, put a few small health kits on the outskirts of the map as a result.
 
I have a suggestion that I hope you’ll consider. What if the glass could break, similar to what’s done in MAB Highway? It would help prevent the boss from getting stuck in this spot
 
I'd say that this spot and the spot that teleports you inside the building are the biggest problem childs, these two areas lead to things like trap demos getting easy massive damage stacks, engineers being able to get the hale stuck on their teleporter and getting a easy telefrag afterwards.

I'd say get rid of this spot and the teleport one also, put a few small health kits on the outskirts of the map as a result.
I sorta agree about the teleport one, plus removing spells is a must from any map.
 
Since people don't want the OP spot "fixed" the least I'll do is fix the teleport stuck spot and probably some other issues.
 
Although I'm declining this due to community votes on removing the op spot, it seems the main concern is this teleport stuck spot. I'll leave kruphixx to fix that in his own time.

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