Completed [FF2] Five map removal suggestions - The Sequel (1 Viewer)

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Macko

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Arena_hydrothunder_b4
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-1 small healthpack (Possibly 2)
-Few small ammo packs scattered around
-Very constricted

Vsh_bianco_hills_v6
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-Arguably the largest map in the map pool
-Scarce health/ammo packs
-Jump Pads
-Sniper haven

Vsh_militaryzone_v3_panda4
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-Very unbalanced
-Engi (+jump pad), Scout, Spy, HeavyAMP, Trolldier, Trolldemo (new edition) haven
-Oversaturated amount of health/ammo packs for such a small map
-Playercount killer

Vsh_supermario_v2_panda
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-Very open map
-Barely any health and ammo packs
-Teleport Pipes
-Almost never played at all

Vsh_supermarket_v2a
1740261088074.png

-Ripoff from Deathrun
-A very crammed and chaotic layout
-Unnecessary water puddles that make players glide on them
-Jump Pads
-An almost unreachable Engi nest spot outside
 
We had Hydrothunder? Huh, somehow it never caught my eye. Nor was it ever voted in. Removal seems fine, I think.

Bianco is fair on the sniper aspect, but I oddly never had to face such issue? I think the very pads themselves help the freak catch the sniper, but that of course leaves the spies having fun with that big launch pad. Personally I am fine with this map, though I suppose it could do with a bit more resources for the mercs so that the winning strategy for the freak is less taking out the medics and engineers first.

Brave choice of calling Military Zone a playercount killer, whenever it's on, people always flock into it. However I do agree that somehow those two container spots make the map severely merc sided. Plus the small size and heavy amount of resources really don't help the scales. I am willing to see what would happen if we took out one of the main five.

Supermario is more frequently played than Hydrothunder at least, though funnily enough, the players don't use the pipes all that much. However I can say there are some dead zones in this map. If we added packs in them, there could be some more merit to map exploration. I'd say it can stay. For now.

supermarket really is just a deathrun map, why is it even here lmao
 
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hydrothunder is preety bad ye, sucks when people nominate it when its among the first maps in the nomination list

bianco hills y mostly true

military is a really shitty map but still relatively playable depending on which boss you get as blu, the abundance of health packs and ammo packs and its small size do still make it quite fun for some classes, there is no stalling and matches go by quick, but yeah its way too small and annoying to play at times but i wouldnt call it a serverkiller, since most people flock to it
IMO, if it could be reworked to be slightly larger and a few more tweaks it would be better, if thats a possibility



supermario is quite ok, i would say in general its a red sided map but still playable, health and ammo packs are quite scattered but its not too bad
iirc, the underwater spot under the castle is preety busted as engie can build there and the boss has a really hard time getting there, maybe this is fixed but imo its definitely a exploit level issue

supermarket is terrible 100% one of the worst, outside region is almost never played and indoors its a complete clusterfuck, the low roofs just make the entire map insufferable alongside making certian playstyles completely unplayable. its also quite ugly if you ask me, and bosses might be harder to spot in the pixel vomit it tends to look like often
the platforms held by rope are also aids as well, engies can build there and be super annoying and due to the low roof and beams running along the roof it makes it far too difficult to get there
removing this one is a no brainer imo
 
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