Completed [FF2] Five map removal suggestions - Chapter #4 (1 Viewer)

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Macko

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Vsh_guerrilla_v2
1761407089393.png

-Apart from the area shown in the screenshot, there are no other decent spots on the map
-Scarce health/ammo packs
-Unnecessary tunnel system that encourages stalling
-Has been played once or twice in the past 6 months (HLStats is inconsistent)

Vsh_golfo_beach_b3
1761407522976.png

-Quite dark
-Barely any health/ammo packs
-Very vertically orianted, barely any horizontal ground space
-Gets picked on accident, gets rtv`d quickly

Vsh_harbour_base_reworked
1761408151435.png

-Buildings are comprised of crammed, tight corridors
-Half of the map is covered in water
-Engineers can build underwater
-Health and ammo packs are smashed together and can be found in 2 spots in large quantities

Vsh_supermario_v2_panda (again)
1761408843036.png

-Very open, very large, most of the map area is unused
-Barely any health and ammo packs
-Teleport Pipes
-Engineers can build underwater and are unreachable for certain Freaks
-Floating platform that moves around the capture point

Vsh_villa_rosa_v3
1761409546929.png

-Primitive by today`s standards
-Unpolished, no smooth stairs, areas are clipped off in a way that doesn`t make much sense
-2 health packs on the entire map (1 small near BLUs spawn, 1 medium near REDs)
-Crammed layout in general
 
All the vsh_supermario issues could be fixed with a map edit
 
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@LottaFazion I don`t even know why you voted on this post when it`s clearly marked as FF2-related, not Deathrun.

Your vote won`t be counted, as you are not a FF2 player.
 
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