Completed [DR] Update dr_pq_112 -> dr_pq_122 (1 Viewer)

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Schtolteheim

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Dec 30, 2022
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I've released an update for dr_PQ. Here are the patch notes:

Additions/Changes
-Updated credits
-Added more textures, sound effects, and custom particles
-Minor balance tweaks to several traps
-Tweaked platform timing in stage 2
-Added colorblind aides for simon sections in stage 3
-Changed trap 10 to something more intuitive
-Reorganized stage 4, adding 1 new trap and overhauling 3 others
-Changed respawn button condition from C rank to B rank
-Overhauled ALL minigames! Minor revisions to jump minigame, major revisions to fight minigame, and all other minigames have been completely replaced with new ones
-Overhauled [REDACTED]

Fixes/Optimizations
-Various audiovisual fixes-Massive VScript refactor: optimized logic for timer, ranking, session record, dice roll, teleports, motivator, and secret counter, saving dozens of edicts and significantly reducing I/O overhead
-Optimized minigame/motivator overlays, saving around 10MB
-Re-encoded minigame themes, saving around 1MB
-Fixed janky movement restrictor in minigames, now uses a FREEZE_INPUT condition
 
map has been updated, thanks.
 
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