i like how a problem is mostly ignored on dodgeball servers giving less priorities. Afk's are indeed a game breaking character. Afk's ruins the rocket speed. Imagine a good 1v1 the rocket speed is around 210mph but out of nowhere the rocket aims for the afk guy and good rocket speed is ruined. Though whenever i see any AFK i switch them to Spec but please Dodgeball also needs attention.
Yes it does ruin a nice 1v1, I'll give you that. But a 1v1 is not an "implemented gamemode". It's what people do for fun and for the challenge.i like how a problem is mostly ignored on dodgeball servers giving less priorities. Afk's are indeed a game breaking character. Afk's ruins the rocket speed. Imagine a good 1v1 the rocket speed is around 210mph but out of nowhere the rocket aims for the afk guy and good rocket speed is ruined. Though whenever i see any AFK i switch them to Spec but please Dodgeball also needs attention.
Game breaking means rendering the game (near) unplayable. An afk dying does nothing close to that. Okay, someone switched to an afk. I don't see how that ruins the fun. The game just goes on and you can reach 200mph again. Hell, if you're 1v1-ing, you get to do it twice! If 2 skilled players are 1v1-ing with an afk, they should know how the get the afk killed at the beginning of the round.it is Gamebreaking for regular dodgeball players
P.s btw whats the point of having afk's on server ? they just ruins the fun , they utilize that 1 slot , farming time spent. Not all afk's farm gametime but being afk for more than 5 mins doesn't make any point