Current state of VSH (1 Viewer)

TWC

Well-Known Member
Joined
Aug 14, 2016
Messages
439
I started playing VSH a few weeks ago again and stopped because as of right now it is just not fun, the reason being its either really fast rounds against newbie hales or an experienced hale trying to survive as much as he can because the red team will pick a class that is good against the experienced hale which is why we see 4+ pyros and snipers. Playing hale is already hard enough but when people can just play these two classes that can cancel the momentum of the hale easily it makes it almost impossible, as a side note these two classes are not fun to play with and play against which is frustrating for the players and can get tilted from it.
Overall VSH is one of the most popular servers and it hasn't been updated in a way that affects gameplay and has been requested to be changed two years ago.
I added some links for some suggestions that are pending I might have missed some if that is the case please post them : )


Sniper Change
Another Sniper Change Same Sniper Change(more detailed)
Pyro Change
Goomba Change
 
Totally agree with this, honestly even ONE sniper can cancel the hale's momentum almost completely which I think is totally ridiculous. Usually it's not that big of a deal, but if there's a good sniper that can hit every shot then it makes it almost impossible for the hale to win. Multiple snipers is even worse.

Pyro changes are already tasked up, just waiting to be implemented.
 
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At this point, I would argue that the majority of the experienced playerbase uses /nohale.

Vsh is in desperate need of change.
 
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Wouldnt some minor buffs regarding Knockback/Health of hale fix this issue or atleast make it less of an issue
 
This has been the state of VSH for well over a year now, and a reduction in knockback is desperately needed.

As people mentioned above, the knockback alone is enough to completely ruin hale gameplay.

I used to love being hale, but now I legitimately get frustrated if there's good, regular players in. Snipers & pyros make it absolutely miserable.

@_Black not just 'a minor buffs regarding knockback/health of hale'. A big reduction in knockback. As sniper you can easily ruin a hale jump. Crit from any class will greatly impact hale jump. Pyro (x3-5) will easily save eachother and other players after using rage.
 
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Just leave some thought here:

1. Pyro and Sniper need a class limit.

2. The stopping power of sniper shot is too high.

3. The Sydney Sleeper can still deal mini crit headshot while having faster charge speed, basically direct upgrade.

4. The sniper wallclimb should be removed asap, he already deals a lot of damage, any extra movement opton is unnecessary. Maps like mannco hq or weapon depot are unfun to play as hale because clearing sniper is so difficult. It also works quite inconsistently, sometimes you hit a wall and nothing happen, making HHHH even more annoying to play as.

5. The rockets should not have the rocket specialist upgrade from MVM which completely stun the boss.

6. Market Garden is probably too good when the player is good at it, its hard to catch the soldier but he can catch you easily, his rocket can stop you completely , maps like military area also have a lot a large health pack allowing them to jump around, I often have to solo rage to kill them.

7. On the other hand spy is super inconsistent to play, the hitreg is so bad that most of the time stabs are luck-based, the risk of playing spy is just too high compare to playing market gardener.

8. Taunt crit is too P2W, having taunts that can cancel at anytime like conga can give you an edge over those who don't. I bought a conga taunt for VSH specifically.

9. Pyros are too annoying and unfun to play with and against. The flare jump allow pyros to chase down the hale easily, its very difficult to outrun them as hale. The flare jump should either deals more damage to self or reduce the jump distance, increase the switching speed heavily might work as well. The flame thrower should also have less ammo to reduce airblast spam.

10. Knockback reduction is necessary for obvious reasons.

11. Vaginner deserve a small nerf, probably slower speed or shorter duration of rage

Hale is almost impossible to play on peak hour, especially on map like military area and skyhigh resort, even the best hale players can lose with 7-9 players still alive in red. Hopefully some changes can be make to attract more players to play hale.
 
Just leave some thought here:

1. Pyro and Sniper need a class limit.

2. The stopping power of sniper shot is too high.

3. The Sydney Sleeper can still deal mini crit headshot while having faster charge speed, basically direct upgrade.

4. The sniper wallclimb should be removed asap, he already deals a lot of damage, any extra movement opton is unnecessary. Maps like mannco hq or weapon depot are unfun to play as hale because clearing sniper is so difficult. It also works quite inconsistently, sometimes you hit a wall and nothing happen, making HHHH even more annoying to play as.

5. The rockets should not have the rocket specialist upgrade from MVM which completely stun the boss.

6. Market Garden is probably too good when the player is good at it, its hard to catch the soldier but he can catch you easily, his rocket can stop you completely , maps like military area also have a lot a large health pack allowing them to jump around, I often have to solo rage to kill them.

7. On the other hand spy is super inconsistent to play, the hitreg is so bad that most of the time stabs are luck-based, the risk of playing spy is just too high compare to playing market gardener.

8. Taunt crit is too P2W, having taunts that can cancel at anytime like conga can give you an edge over those who don't. I bought a conga taunt for VSH specifically.

9. Pyros are too annoying and unfun to play with and against. The flare jump allow pyros to chase down the hale easily, its very difficult to outrun them as hale. The flare jump should either deals more damage to self or reduce the jump distance, increase the switching speed heavily might work as well. The flame thrower should also have less ammo to reduce airblast spam.

10. Knockback reduction is necessary for obvious reasons.

11. Vaginner deserve a small nerf, probably slower speed or shorter duration of rage

Hale is almost impossible to play on peak hour, especially on map like military area and skyhigh resort, even the best hale players can lose with 7-9 players still alive in red. Hopefully some changes can be make to attract more players to play hale.
Can't agree with 4 or 6
4 - Basically has been part of sniper's kit from the start of vsh and isn't really busted if you nerf sniper's kb. Without wall climbing sniper is just bad on a lot of maps + with knockback nerfed that just makes him even worse.
6 - Market gardening isn't "too good", it requires a lot of skill to do consistently and even when mastered it's basically impossible to do when targeted.
 
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I agree with alot of 197 has said. I personally think increasing self damage on the wall climb to limit it to perhaps two climbs in a row without suiciding.

@_Black are you really provoking people and telling them to cry in a genuine thread about a server you barely play. If non jb players sat on jailbreak threads and shit talked to every serious comment you put would make you furious. Think about you post.
 
I agree with alot of 197 has said. I personally think increasing self damage on the wall climb to limit it to perhaps two climbs in a row without suiciding.

@_Black are you really provoking people and telling them to cry in a genuine thread about a server you barely play. If non jb players sat on jailbreak threads and shit talked to every serious comment you put would make you furious. Think about you post.
I don't think increasing self damage would be good either, just leave it as is.... Reducing kb on sniper should suffice.
 
Just leave some thought here:

1. Pyro and Sniper need a class limit.

2. The stopping power of sniper shot is too high.

3. The Sydney Sleeper can still deal mini crit headshot while having faster charge speed, basically direct upgrade.

4. The sniper wallclimb should be removed asap, he already deals a lot of damage, any extra movement opton is unnecessary. Maps like mannco hq or weapon depot are unfun to play as hale because clearing sniper is so difficult. It also works quite inconsistently, sometimes you hit a wall and nothing happen, making HHHH even more annoying to play as.

5. The rockets should not have the rocket specialist upgrade from MVM which completely stun the boss.

6. Market Garden is probably too good when the player is good at it, its hard to catch the soldier but he can catch you easily, his rocket can stop you completely , maps like military area also have a lot a large health pack allowing them to jump around, I often have to solo rage to kill them.

7. On the other hand spy is super inconsistent to play, the hitreg is so bad that most of the time stabs are luck-based, the risk of playing spy is just too high compare to playing market gardener.

8. Taunt crit is too P2W, having taunts that can cancel at anytime like conga can give you an edge over those who don't. I bought a conga taunt for VSH specifically.

9. Pyros are too annoying and unfun to play with and against. The flare jump allow pyros to chase down the hale easily, its very difficult to outrun them as hale. The flare jump should either deals more damage to self or reduce the jump distance, increase the switching speed heavily might work as well. The flame thrower should also have less ammo to reduce airblast spam.

10. Knockback reduction is necessary for obvious reasons.

11. Vaginner deserve a small nerf, probably slower speed or shorter duration of rage

Hale is almost impossible to play on peak hour, especially on map like military area and skyhigh resort, even the best hale players can lose with 7-9 players still alive in red. Hopefully some changes can be make to attract more players to play hale.
Although i dont play VSH this much, i can already see every issue there within hours of playing
You forgot to mention some important things.

The Super Jump isnt consistent at all, Pyro Airblast needs to be nerfed (In as: Giving the Hale Airblast reduction and making the Flamethrowers use more ammo on airblast)

I will go through all weapon stats and rebalance them in as removing Attributes and changing values.
 
I agree with this aswell, i started playing like 3 days ago and on maps like vsh_crevice_b5, vsh_2bookfort_v8, vsh_barnnight_rerework, etc... all i see are snipers and pyros that cancel the hale's momentum and it sucks
 

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