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Changelog 31.12.2016

Discussion in 'Changelog' started by Kevin, Dec 31, 2016.

  1. LieväAutismi

    LieväAutismi Gameserver Admin
    Gameserver Admin Donator

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    Yea, started to wonder that too. And while in topic and hopefully balancing didnt end here, dunno if not everyone else noticed but miku's super jump seems to be the same.

    Wouldn't mind if Chuck's ridiculously fair super jump gets nerfed too
     
  2. Nightascythe

    Nightascythe Gameserver Admin
    Gameserver Admin Prophunt Team Slender Fortress Team

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    Honestly. When it comes to Chuck i dont think Kevin changed anything.
    Miku got a jump nerf but i think it wouldnt hurt to nerf it even more. I hear from those who play her that you can notice a difference but not so huge.
     
  3. Speneth

    Speneth Trial Gameserver Admin
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    I think Chuck Norris needs movement to be slowed, he's too fast especially with his punching rage. He's a huge direct upgrade from the Rock already, he needs to be nerfed somewhat more, hopefully in my opinion significantly so he's closer to the Rock's level.
     
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  4. Uncodex

    Uncodex Donator
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    Movement? wat
    His Jump ability needs a huge fucking nerf.
    Also his ''R'' ability ''I destroy everything I touch'' needs to be considerably less.
     
  5. Nightascythe

    Nightascythe Gameserver Admin
    Gameserver Admin Prophunt Team Slender Fortress Team

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    Well @Kevin@Kevin thought chuck norris is suppose to be chuck norris. Since we wanted the "E" to be removed
     
  6. Speneth

    Speneth Trial Gameserver Admin
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    The gun was already semi-useless considering it's slow firing and has pretty bad accuracy (at least with my experience) so while the gun is a good start, there should probably be a bit more nerfing going on, either with the range on his super punch, the fact that he can FLY with it (so there's no form of escape from the hale for any class) or his movement speed in general, which also gives his super punch quite the extra advantage for a class like Scout, especially with the extra punch range.