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Pending Allow Warday in JB as a Custom LR

Discussion in 'Suggestions' started by XplosiveAction, Feb 12, 2018.

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Allow Warday as a Custom LR in JB?

  1. Yes

    9 vote(s)
    50.0%
  2. No

    9 vote(s)
    50.0%
  1. XplosiveAction

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    After talking to many JB regulars (NY server but regulars nonetheless), many of them said yes when I asked and explained why warday wouldn't be a problem as a custom LR in jailbreak.

    Yes, there is a rebeller system in the servers that marks any rebelling reds (reds with ammo), with a red glow around the player and a "______ has rebelled" in the chat. That being said, if warday was allowed, this would not matter, and would be ignored for that round.

    So first off, for those who do not know what warday is, warday is when the reds are allowed to go into armory and get ammo, as they try to hunt down the blues. This is like a reverse hide and seek, with ammo, making it more fun frankly. My suggestion for warday would be for the blues to leave armory (cant camp), and hide somewhere together or alone, whatever they want, until the cell doors open by themselves (1 minute).

    EITHER, LR can be given to the last red remaining IF the warden was not killed, OR nobody gets lr, simmilar to HHH kill round and Rapid Rockets Day.

    Unless there is something detrimental such as the server crashing if too many people get the rebeller glow or chat-tag at the same time, I don't see why this cannot be added as a custom LR.


    Please comment your thoughts below ^^
     
  2. Jimjo

    Jimjo Trial Gameserver Admin
    Trial Gameserver Admin Donator

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    Steam:
    I'm Against this. Short answer, more freekills, long answer is that if whoever on blu doesn't know its war day there just gonna kill the reds constantly with whoever has ammo. Also, letting reds get ammo is literally twisting the rules meaning we would have to add more in to keep it that way. Also, if war day were to happen then anyone new on blu, who didn't know about this, could just immediately get banned since they didn't know this was happening and they were killing "rebellers". If you want to do hns, just do it properly and if u want to be the person who is shooting, just go on blu and seek, no need to change everything.
     
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  3. Semicolon backslash

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    This is the tf2 wiki's description for warday

    War day: The Warden chooses somewhere for the BLUs to camp. The REDs are allowed into the armory and must fight the BLUs

    Notice the word "fight" that implies blues can fight back.

    I guess it is twisting rules but so are other lrs like Rapid rockets day (reds get weapons) and to an extent hns (kinda mass freekill in a way).

    This would be a good idea although it would have to be built in as a standalone lr since wardens forget about a custom lr.
     
  4. XplosiveAction

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    -There would be no such thing as freekilling on warday since the purpose of it is that all the reds are KOS once the doors open, however the blues DO have to let them get into armory as well, which is why they hide to allow them to do so.
    -Like every custom LR, the lr is shown in red text on the bottom of the screen so people know if it is a warday or not, though i see what you are saying by "if war day were to happen then anyone new on blu, who didn't know about this, could just immediately get banned since they didn't know this was happening and they were killing "rebellers"", though again the purpose is that everyone on red is essentially a rebeller on warday, so there is no freekill, therefore no ban. Also Warday is different then HnS because like Semi said the blues camp one place and the reds have to work together to invade and kill them. It's like HnS in the sense that the blues "hide", but together.


    @Semicolon backslash@Semicolon backslash Thank you for telling me the actual definition of warday too. And your replies to Jimjo make sense too. I dont think anything would have to be changed to the rules, rather just an addition to the LR section, defining what warday is, what the warden has to do, and if the last red gets freekill.
    Semi, when you mentioned about how Rapid Rockets Day is like all reds rebelling and HnS being a mass freekill bc they "dont have a rebel status", that also makes total sense when you think about it.
     
  5. Jimjo

    Jimjo Trial Gameserver Admin
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    Steam:
    The rule ‘no days’ would be changed since it’s literally called war day
     
  6. Husky

    Husky Well-Known Member

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    We always had an unwritten rule where you could do Days if they were explained in the LR so that the warden can understand what the lr is. E.G - Opposite day, just explain how the lr will work.

    I always had that as a rule, and I'm sure that I've seen older admins doing it too. Since the rules changed to no days, I'm not sure, but that is what I followed before the rules were updated.
     
  7. Semicolon backslash

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    Hat day isn’t banned since it isn’t tricking reds.
     
  8. XplosiveAction

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    Ive never actually heard of this but it makes sense if the LR explains it, like opposite day makes sense if its explained in the lr. And the section about No Days can be changed to "if the lr explains the day it can be allowed" and warday can be added with its own description so reds can just say "warday", which means blues just camp somewhere until the doors open and the reds come to them.

    What is hat day? ;3;
     
  9. Sarwan Bryant

    Sarwan Bryant Active Member

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    Steam:
    Hat day is just a name, if it's in the lr then you can do some other minigame either before or after, to like speed it up or maybe reduce the amount of the players to keep up with the time. War day is literally the entire round. Don't take hat day as something bad, it's just the name.

    Also, days don't necessarily need to trick reds

    It's like theater but only for hats and cosmetics. It can also be done anywhere, like in cell area.
     
  10. XplosiveAction

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    Thanks for explaining