DR is a way to get the RED killed quickly and the way they want it since they won. It's the warden's responsibility to not grant a DR that would take too long.
Where does it say that? Nowhere. I'm asking for it to be somewhere.
Where's the logic behind that?
It's an antithesis. Sorry if it wasn't clear. As it is right now, there is nothing saying that DR is a thing. Hence the statement. I'm not saying DR is a negative thing. As of now, I can go and kill the last RED, and it'd be fine. Why? Nowhere does it say that a RED must be given DR. Therefore, make it say somewhere that a RED must be given DR.
They can end the round however they want (DR, suicide, kill, what have you). If it takes too long, you report them for delaying, simple as that. Adding a new rule about DR makes no sense and achieves nothing.
I am not asking for new rules to be added. I am asking for ANY statement about something that is accepted and does not exist, DeathRequest as a concept and something that is accepted as valid (need I mention with no source?), to be listed. Ideally, there would be clear guidelines. Nothing beyond that.
Would be great if you'd actually point out where exactly the contradiction is and which rules are conflicting and not just say "The rules are conflicting! Change it!"
"The Warden must actively give out orders and not purposely delay the round."
- Implication: Round delaying is bad!
"Last Guard Kills All means that the last Guard on team BLU can kill everyone without freekilling players.
Players often mentions this to the last Guard to fasten up the round, but be careful since this rule doesn't apply to the Warden!"
- Implication: This rule exists to actively shorten the round! (Another thing that should be pointed out, there is no rule {at least that I saw right now} stating that the LG must actively seek and kill REDs.) (Note, lots of people call freekill at every given moment in the gamemode, particularly during LGKA. People calling freekill isn't, or shouldn't be, a factor.)
- Overall implication that is derived and is constantly touted around to justify action
on't delay the round through whatever method possible; killing the REDs, killing people who actively detour and delay! And even round sabotage (which I couldn't find in the rules) is against the rules, because of the confusion! ("The Warden's orders has to clear so the Prisoners won't get confused on what the do." {Another implication of round delay being bad! The warden has to be clear so the REDs don't don't waste ten to twenty seconds for every order!})
And then something called DeathRequest comes up; At the end of every round, the LR-winning RED (and last non-freeday) gets to choose a way to die! Maybe a quick melee battle with BLUs. Maybe a quick game of Dodgeball. Maybe a game of Obstacle Course, Deathrun, Sweeper. Maybe a long game like Stairway to Heaven. Maybe a very very long game like Trivia, the slower Fall Games, Crush Game. They can choose whatever minigame they so desire. And this is potentially delaying the round by another three to four minutes. If round delay is such a big thing, so why is DeathRequest fine? It seemingly shouldn't be. This whole concept of DR, which is something not stated in the rules, has no clear guidelines, and no logic behind it, beats an implied and nearly stated rule of "no round delay."
What's the problem with adding three or four lines saying 'DR is a thing, here's the rules about it.'