Autismo
Well-Known Member
- Joined
- Mar 19, 2023
- Messages
- 181
Cutting it short, there's only two hale slots left and the problem is that unfortunately for me that means not being able to dump 10 new hales in one suggestion thread, the other problem is that it's only been more than a week since a new batch of hales got added and they're still finding their place amongst the people who play on the ff2 server regularly.
so what should I do about that?
make a thread here, ideas and all, even if they never materialize.
let's cut to the chase:
a download folder for virtually everything listed here will be provided at the end of the thread page.
no gaurantees that the hale reworks or suggestions will work on the other hand, speaking with mind to the plugins/abilities.
reasoning is because despite the fact that the hale has a unique charge ability, his rage is incredibly flat noted, that is all.
reasoning: just a reskin with a matrix effect.
reasoning: you probably already know why.
reasoning: reskin hale, that and it would make ass pancakes incredibly unique, setting aside the reload ability of course because the rage alone is good enough
editor's note: rework image text is meant to include a short range on kill effect aoe ability that simulates the hammer slam he does in slender fortress, deals 10 damage and knocks enemies away when he does.
reasoning: handsome rogue is already pretty stylized and doesn't warrant a rework, this is more or less a bias towards making him more in-line to his inspiration, dio brando.
reasoning: just bland, for the time that he had bhop he was quite fun to use, the problem being is that everything this hale has is just pure jank and doesn't seem to want to cooperate, be it his entangles on rage, the reload opting to hijack mini-sentries over better ones for some reason.
this rework would more or less entirely change the hale and how he operates, he wouldn't ever be at a disadvantage against stuff like highground sitters or so on but at the same time could be exploited by better players who know how to use the jump pads effectively.
why?: because hotline sniper is incredibly bland, that and there's plenty of hales that're just more fun to play, poor reasoning, yes, incredibly but I would prefer a hale that's more fleshed out than having another reskin.
clarification: this hale is incredibly reliant on snowballing, map layout (gets absolutely wrecked in maps with small spots or vents, image more or less tells why: no defensive capability) and getting rounds ended as quickly as possible before people set up.
end of the rework section.
a ice wizard medic hale that uses ice related abilities, mostly defensive ones and has the old teleport as his mobility, this fact shouldn't change IF he were to be put onto the server.
A traditional hale with an incredibly unique rage, packs a punch depending on the rocket launcher he rolls and can wipe out groups in seconds because of it.
has the soldine download which more or less is already configured really well for panda's config standards.
old hale that got removed after what I believe was how annoying it was to play against her, so I decided to redesign that to make actually fun to fight against.
I have no idea if some of the ability related stuff here will work, but a good part of it will, hopefully as a whole.
continuation of the thread continues below.
so what should I do about that?
make a thread here, ideas and all, even if they never materialize.
let's cut to the chase:
Preexisting Hale reworks:
These suggestions are made with mind to the fact that the newer hales are more than fleshed out compared to the older ones, making them feel like nothing but glorified reskins, these are nothing more than proposals.a download folder for virtually everything listed here will be provided at the end of the thread page.
reasoning is because despite the fact that the hale has a unique charge ability, his rage is incredibly flat noted, that is all.
reasoning: just a reskin with a matrix effect.
reasoning: you probably already know why.
reasoning: reskin hale, that and it would make ass pancakes incredibly unique, setting aside the reload ability of course because the rage alone is good enough
editor's note: rework image text is meant to include a short range on kill effect aoe ability that simulates the hammer slam he does in slender fortress, deals 10 damage and knocks enemies away when he does.
reasoning: handsome rogue is already pretty stylized and doesn't warrant a rework, this is more or less a bias towards making him more in-line to his inspiration, dio brando.
reasoning: just bland, for the time that he had bhop he was quite fun to use, the problem being is that everything this hale has is just pure jank and doesn't seem to want to cooperate, be it his entangles on rage, the reload opting to hijack mini-sentries over better ones for some reason.
this rework would more or less entirely change the hale and how he operates, he wouldn't ever be at a disadvantage against stuff like highground sitters or so on but at the same time could be exploited by better players who know how to use the jump pads effectively.
why?: because hotline sniper is incredibly bland, that and there's plenty of hales that're just more fun to play, poor reasoning, yes, incredibly but I would prefer a hale that's more fleshed out than having another reskin.
clarification: this hale is incredibly reliant on snowballing, map layout (gets absolutely wrecked in maps with small spots or vents, image more or less tells why: no defensive capability) and getting rounds ended as quickly as possible before people set up.
end of the rework section.
New hale stuff and returning
a ice wizard medic hale that uses ice related abilities, mostly defensive ones and has the old teleport as his mobility, this fact shouldn't change IF he were to be put onto the server.
A traditional hale with an incredibly unique rage, packs a punch depending on the rocket launcher he rolls and can wipe out groups in seconds because of it.
has the soldine download which more or less is already configured really well for panda's config standards.
old hale that got removed after what I believe was how annoying it was to play against her, so I decided to redesign that to make actually fun to fight against.
I have no idea if some of the ability related stuff here will work, but a good part of it will, hopefully as a whole.
continuation of the thread continues below.
