surprised you havent actually replied with your thoughts on
our thoughts Ketteii (me and zero)
and
@ZeroPC
"However, this comes with the risk of Reds team killing each other for fun while attempting to deal with mfks. This is where it gets tricky. One would simply say the warden can say "Do not team kill or you will be kos" and leave it at that, but it gets more complicated as it keeps going. The Reds can do whatever they are capable of doing during FF, but this is a completely different topic. Still ties in to what I'm saying"
Basically what I was saying above about how the potential to save a round outweighs the reds that might die due to FF in the cells. Again if the reds can comply to the warden saying "dont kill your team mates" then that would be ideal.
Additional problem,
mass team killing by the MFKer. FF can completely
BACKFIRE and the warden can be killed, leaving FF on with no way to turn it off and causing the round to turn for the worse. Now yes in theory not all blues will be near a MFKer when FF is on to all die at the same time, and if team killing a MFKer was allowed, then remaining blues can attempt to get said MFKer, but the round would still pretty much be ruined.
It honestly boils down to "will it work this time or not" and at least the act of
trying to salvage a round can be argued to be better then letting a round progress with the inevitable moment of a MFK breaking out.