I get that admins are supposed to enforce the rules to preserve the fulfilment of having fun on Panda's game servers. However, in my experience playing with you, there's not one instance that I don't hear you chiming in chat about how this or that is "going into a report" and I fear that if I...
I've been having fun playing some jailbreak recently. Every now and then I like to run a taunt like Zoomin' Broom or Dueling Banjo while doing the contract glitch. Some have told me that I'm not allowed to do it because it masks animations that I could be doing, which makes it easier to rebel...
I've made some changes to the map. In short:
- Many improvements made to navigation and smoother walking along surfaces in general
- Two ammo boxes have been upgraded to medium
- Minor adjustments to the landscape in order to open some areas up more and make them less complicated
- All erasers...
I appreciate the feedback! From what I'm getting so far is that the complexity is too intense and that it's difficult to traverse. I'll put some changes to work and see if I can win you guys over ;)
Hello all,
I just finished a map I've been working hard on for the past month or so. It's made up of pencils, and it's got some interesting and colorful terrain which I think makes for a great vsh environment. I'm open to feedback if anyone would like to download the map and look around...
lol, I actually noticed post-release that there were a lot more than I had even paid attention to. I added the pickups late in development as a sort of rough draft and forgot to actually control which ones I wanted. Along with a bit of feedback from a x10 VSH server it was obvious I needed to...
@Racer911-1
I'm compiling an update rn that greatly nerfs the pickups on the map. I turned about 12 packs that were medium to small, and deleted a few as well. I also added a func_nobuild underwater so sentries can't be built down there. I also did some lighting adjustments adding a few...
Hello, I made this map recently for Versus Saxton Hale. It is built on simple arena logic. The capture point works, there are no exploits, memory leaks, or softlocks. Its performance is very smooth. I have not been able to test this map on a full server of players, only myself. As far as I know...
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