Hi,
as we all know, Crevice is a huge pain to play on as a Boss.
The issue with it is that it's too Merc friendly, the bridge is the main cause for that.
A issue in FF2:
Bosses can get stuck below the map when using the TF2 Spell Teleport which Demonman uses.
@Kruphixx tried to fix that but we...
I want people to know that before suggesting something that requires own coding to ask me in beforehand.
If anything exists, go ahead but don't rely on me to make every single change, I'm not willing to do everything.
However, I like the ideas, worth a try.
Hi,
I had these ideas in mind for some time now and since there were FF2 suggestions pretty much spammed, I was waiting for a good while before suggesting so.
I will be suggesting some Demo and Engineer changes to certain weapons that serve not huge of an purpose.
Current Poll
The Persian...
As long a Hale can bring fun to gameplay in as playing against/as them, I see no reason not to replace any of the mentioned bosses but people like certain bosses because they maybe grew up with them in FF2 or similar.
Human Sentry is a buffed version of Zerstorer, I don't know where you got this Information lol.
Human Sandvich is completely fine.
Energineer and Beep-Man are also completely fine, no purpose of removing these bosses.
I could see Hatsune Miku go or Easter Bunny or probably even Raptor Spy/Daft...
I don't like the suggestion forcing me to vote for something. The only vote where I can vote for it not to happen is to keep the wood Boards, a vote to say no to everything to keep the map as how it is would have been better.
However, at this point, remove this map or bring a full rework for it.
I like the Idea but we ain't in a competitive gamemode where we should reward skill to a high degree.
Not every person can hit double donks consistently.
The only reasonable change here is the Dragons Fury airblast ammo cost increase, everything else are just useless changes.
For the Loose Cannon, I'm thinking about to remove the permanent mini-crits on it so people can double donk again (I miss it myself).
As @Kruphixx said, Sniper Rifles Knockback is already getting nerfed (also Fixed because it doesn't work for some reason @Kevin) so we don't have to vote for that nor has to be accepted, It will be 50% less which works out well on FF2.
About Demopan, his change is already live, he's surely somewhat more difficult to play as but he's fine now imo.
His Charge rage usage is still left to do.
I feel like this has something to do with that SM 1.11 doesn't allow enum arrays anymore, I had to disable that for it to compile without warnings.
I will ask Kevin if we can give it a try with again and see If that solves the issue for some time.
I don't think a suggestion to revert Medics stats is necessary, as It was me who copy pasted the stats from FF2 back then so i will simply revert it but with the Quickfix jump as it was suggested.
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