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  1. UberMedicFully

    Declined [FF2/VSH Crevice removal

    I'm guessing making that solution @Macko had mentioned would perhaps be better.
  2. UberMedicFully

    Declined [FF2/VSH Crevice removal

    Hi, as we all know, Crevice is a huge pain to play on as a Boss. The issue with it is that it's too Merc friendly, the bridge is the main cause for that. A issue in FF2: Bosses can get stuck below the map when using the TF2 Spell Teleport which Demonman uses. @Kruphixx tried to fix that but we...
  3. UberMedicFully

    Completed [FF2] Rocket/Sticky jumper attributes rework

    I want people to know that before suggesting something that requires own coding to ask me in beforehand. If anything exists, go ahead but don't rely on me to make every single change, I'm not willing to do everything. However, I like the ideas, worth a try.
  4. UberMedicFully

    Completed [VSH/FF2] Edit for vsh_citypeak

    A mistake to allow engineers to build on the most places which includes the glass roof, there's a reason why they are blocked of
  5. UberMedicFully

    Happy Bday

    Happy Bday
  6. UberMedicFully

    Completed [FF2] Weapon Changes Suggestion

    Hi, I had these ideas in mind for some time now and since there were FF2 suggestions pretty much spammed, I was waiting for a good while before suggesting so. I will be suggesting some Demo and Engineer changes to certain weapons that serve not huge of an purpose. Current Poll The Persian...
  7. UberMedicFully

    Declined [FF2] The mobility menaces

    As long a Hale can bring fun to gameplay in as playing against/as them, I see no reason not to replace any of the mentioned bosses but people like certain bosses because they maybe grew up with them in FF2 or similar.
  8. UberMedicFully

    Declined [FF2] The mobility menaces

    Human Sentry is a buffed version of Zerstorer, I don't know where you got this Information lol. Human Sandvich is completely fine. Energineer and Beep-Man are also completely fine, no purpose of removing these bosses. I could see Hatsune Miku go or Easter Bunny or probably even Raptor Spy/Daft...
  9. UberMedicFully

    Completed [FF2/VSH] vsh_barnnight_rerework change

    Was blind on this one Q1: No, Keep the wooden Boards Q2: No change in the wood logs holders my bad.
  10. UberMedicFully

    Completed [FF2/VSH] vsh_barnnight_rerework change

    I don't like the suggestion forcing me to vote for something. The only vote where I can vote for it not to happen is to keep the wood Boards, a vote to say no to everything to keep the map as how it is would have been better. However, at this point, remove this map or bring a full rework for it.
  11. UberMedicFully

    Some weapon change suggestions

    I like the Idea but we ain't in a competitive gamemode where we should reward skill to a high degree. Not every person can hit double donks consistently.
  12. UberMedicFully

    Some weapon change suggestions

    The only reasonable change here is the Dragons Fury airblast ammo cost increase, everything else are just useless changes. For the Loose Cannon, I'm thinking about to remove the permanent mini-crits on it so people can double donk again (I miss it myself).
  13. UberMedicFully

    Completed [VSH]Nerf Sniper's Dmg&knockback

    As @Kruphixx said, Sniper Rifles Knockback is already getting nerfed (also Fixed because it doesn't work for some reason @Kevin) so we don't have to vote for that nor has to be accepted, It will be 50% less which works out well on FF2.
  14. UberMedicFully

    Declined [FF2] Flamethrowers Buffs

    25% seems a lot, considering that you can TAUNT CRIT.
  15. UberMedicFully

    Completed [FF2] Boss change suggestions (quite a few)

    About Demopan, his change is already live, he's surely somewhat more difficult to play as but he's fine now imo. His Charge rage usage is still left to do.
  16. UberMedicFully

    Completed [VSH] Reverse Medic

    Should be reverted and have the Quickfix effect only.
  17. UberMedicFully

    Pending [VSH] Hale can't taunt or call for medic when a round starts

    Has been reverted, DM me if this is still a issue. If not, this can be closed afterwards.
  18. UberMedicFully

    Pending [VSH] Hale can't taunt or call for medic when a round starts

    I feel like this has something to do with that SM 1.11 doesn't allow enum arrays anymore, I had to disable that for it to compile without warnings. I will ask Kevin if we can give it a try with again and see If that solves the issue for some time.
  19. UberMedicFully

    Completed [VSH] Reverse Medic

    I don't think a suggestion to revert Medics stats is necessary, as It was me who copy pasted the stats from FF2 back then so i will simply revert it but with the Quickfix jump as it was suggested.
  20. UberMedicFully

    Completed [FF2] Boss suggestion: Captain Punch - Replacement for Spyper?

    None of his punches go through uber. It shouldn't go through Razorback and Shield nor will the Punches be wasted.