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  1. UberMedicFully

    Completed [FF2] Boss replacement for Major Crits - Count Heavinch

    I like Heavnich but he might need some tweaks, when he's implemented we can see through the future changes.
  2. UberMedicFully

    Completed [FF2] Blightcaller

    I agree to this. Though, i think removing his Teleporter would be for the best as the ability itself is broken, a Super Jump could do.
  3. UberMedicFully

    Accepted Spray Ban Appeal

    Name of your Banned Steam Account: 🎃UberSpookedFully🎃 Steam ID 32: STEAM_0:0:182439451 Date and Time of the Ban: 8th October 11:55 PM Reason about the Ban: Submissive spray (nsfw...?) Admin that Banned you: Unsure Why should you receive a unban for the ban / gag / mute / teamban: Apologize for...
  4. UberMedicFully

    Completed [FF2] Blightcaller

    Blightcaller was fun at first when i released him, but after a good while people have figured out dirty playstyles for him to delay the rounds to oblivion, some rounds even lasted 12 to 15 minutes, we are talking about that dirty. So, to fix this issue i will suggest 4 options one of them being...
  5. UberMedicFully

    Donator

    It takes some time for him to do so.
  6. UberMedicFully

    Completed [VSH/FF2] Snowglobe Update

    Votes are missing.
  7. UberMedicFully

    Erllo, there's a computer on your virus

    Erllo, there's a computer on your virus
  8. UberMedicFully

    Pending [VSH] Remove/Change Quickfix jump

    I don't work on VSH anymore.
  9. UberMedicFully

    Panda 2023 Hunger Games

    me
  10. UberMedicFully

    RIP, one less good Admin.. You will be missed

    RIP, one less good Admin.. You will be missed
  11. UberMedicFully

    Declined [FF2] Blightcaller Change Suggestion

    I will not remove the Invuln from him during his Invisiblity, end the case. For his Cooldown, it's at 26 seconds, for those who don't believe me. I would agree with a +10 seconds of cooldown as his Blink ability lasts 12 seconds so the cooldown would be truly 26 seconds.
  12. UberMedicFully

    FF2 Commands

    !padteam - Allows you to Enable/Disable your Pads for teammates.
  13. UberMedicFully

    Pending My idea for a new Server/mode

    Seems like a huge time waste to me, considering that probably only 1-3% the player base would go on that Server. And if we were to make a boss guide/wiki, then I would make a post for that specifically. EDIT: Worth mentioning, @Magglet has asked me in the past to make one, I will keep people up...
  14. UberMedicFully

    Completed [FF2] Demo Melee Change (Eyelander not affected)

    I personally don't think that Demo's with other melees than the Eyelanders are a huge threat even with that damage reduction. But I can see where this is going, might aswell give them overheal penalty.
  15. UberMedicFully

    Completed [FF2] Demo Melee Change (Eyelander not affected)

    To inform people, the shield gets destroyed if you are supposed to get killed. But Demos that don't use the Eyelander and have 4 heads (for Max Health Increase) will lose their shield.
  16. UberMedicFully

    Completed [FF2] Demo Melee Change (Eyelander not affected)

    Hello, now that the Shield for Demo got changed to not getting destroyed immediately, I thought of buffing all Demo melee's aside from as mentioned in the title, the Eyelanders. My plan is to give every Demo melee 15-25% melee damage resistance when equipped, between these values I believe, he...
  17. UberMedicFully

    fuk u i need more!

    fuk u i need more!
  18. UberMedicFully

    Declined [FF2] Major crits jr replacement (revamp) suggestion

    The Boss works as it should, and is difficult to play as, doesn't have to be replaced nor needs a "revamped" version. We are better of with a more unique boss If we were to replace him. And there's a fix I would do to make Rocket Jumping easier as him.
  19. UberMedicFully

    Completed [FF2/VSH] Default map change

    They share the same map pool, though I don't think Kevin will have an issue if we were to have different standart maps on each server.
  20. UberMedicFully

    Pending [ZF] Super Zombie Fortress server

    I talked with @Kevin that we could possibly replace Zombie Fortress with my own Zombie Survival I am working on (Currently taking a break however). But doesn't mean that we can't give this a try someday perhaps