Recent content by ToastUnderABox

  1. ToastUnderABox

    Awaiting Feedback [FF2] Bonk Atomic Punch rework

    I should have mentioned inside "fixes", that it would be getting duration upon consumption decreased to 6 seconds and cooldown duration decreased to 12 seconds to prevent taunt crits being the issue.
  2. ToastUnderABox

    Awaiting Feedback [FF2] Bonk Atomic Punch rework

    Hi fellow ff2 fellas, The Bonk in its current stats gives you invincibility for 8 seconds with a 22 second cooldown. Honestly making it a situational escape tool, unless you got hit during that and after expire you are slowed down to crawling speed. Now with this rework, you will have your...
  3. ToastUnderABox

    Declined [FF2] Jumppad nerf and short circuit change suggestion

    I think jump pads are not the problem since I believe most bosses can reach Engineer first before he sets up his turtling spot. Most maps provide close proximity to Red's spawn. Even if they are not - predicting an Engineer is not hard, especially when they jump onto it. What makes the pads so...
  4. ToastUnderABox

    Declined [FF2] Re-add St.heffe

    This honestly would have been better when there was a chance to rework him. Let the old bosses be gone for a longer while.
  5. ToastUnderABox

    Declined [JB] Spy Being Able to backstab when friendly fire is turned on!

    By default spy does 40 damage on regular stab, however we do have taunt crits where spy can do 120 damage because he taunted first (There are no random crits for regular stabs).
  6. ToastUnderABox

    Completed [FF2] New Halloween town spot

    3 b) Using any exploits to your advantage, such as map defects, point farming (gameme / hlxstats ), bypassing AFK manager or manipulated game files, is strictly forbidden. This includes building a teleporter-exit in your spawn to let enemy spies enter. This means building a teleporter entrance...
  7. ToastUnderABox

    Declined [FF2] Halloween town change again

    Box Spot Number 1 is semi plausible, huntsman sniper still can easily block it or tanky class with medic. I would have said to wait for vac vote to finish, you would feel less annoyed. Number 2 should be **remove all buildings**, simply because it wouldn't encourage engineers to be there...
  8. ToastUnderABox

    yo guys wazzup

    What_needs_helping.exe
  9. ToastUnderABox

    Completed [FF2] St heffe's life loss ability

    So many versions have been brought up, none of them stuck around for too long. He is just a simple boss meant to be easy. Thus he will never reach a satisfactory balance result. I suggest to remove the boss.
  10. ToastUnderABox

    Completed [FF2] oldie map suggestions and 1 replacement proposal for military area (with a better one)

    Same problem with vsh_harbour_base. The file in dropbox is mismatched.
  11. ToastUnderABox

    Declined [FF2] Deadringer Nerf

    Note: Current deploy duration is 0.8, which means: 50% is 1.2, 75% is 1.4 and 100% is 1.6. As of now I personally think 50% is enough. P.S. It is supposed to be a deploy duration increase. I apologise for confusion.
  12. ToastUnderABox

    Declined [FF2] Deadringer Nerf

    Hello, I'd like to introduce a nerf to deadringer that would change its cost of being a get-out-of-jail-free-card, while not changing its core design. I am suggesting either 50%, 75% or 100% increased deploy duration. Currently you can deploy it at nearly instant speed. I am aiming for it to...
  13. ToastUnderABox

    Completed [FF2] Remove Degroot Royale

    First and second reasons are about his main kit, without them he is just another boss to be removed. However I would agree to remove his rain ability for 2 aoe hits on rage activation or some kind of ability that help him deal with groups. I honestly don't care about sound effects in-game, but...
  14. ToastUnderABox

    can we bring vsh back

    Do you have any tips or plans or steps to IN FACT we DO bring it back?
  15. ToastUnderABox

    can we bring vsh back

    Summon the elector counts! .... They died in the battle against time.